This class was created by Brainscape user Freddie Saunders. Visit their profile to learn more about the creator.

Decks in this class (14)

Lecture 1: Human Computer Interaction and Usability Introduction
What is human computer interactio...,
Why is human computer interaction...,
What are the 6 aspects of human c...
5  cards
Lecture 2: User-Centred Design
Why is the waterfall model bad fo...,
Why is the iterative spiral model...,
What is user centred design
12  cards
Lecture 3: State Transition Networks (STNs)
What is a state transition networ...,
What are the three things a state...,
What are the 5 state transition d...
13  cards
Lecture 4: Personas
What is an elastic user,
What are the three steps for unde...,
In step 2 user research what does...
7  cards
Lecture 5: Prototyping
What is a prototype,
What is a low fidelity prototype,
What is a high fidelity prototype
17  cards
Lecture 6: Usability
What is usability,
What are the six general usabilit...
2  cards
Lecture 7: Errors
What are the four error types,
What are slip errors,
What are lapse errors
17  cards
Lecture 8: Page Layout
What is visual field,
What is visual acuity,
What are the two things users dir...
17  cards
Lecture 9: Navigation
What are the four navigation desi...,
What are the four golden rules of...,
What does the navigation consider...
9  cards
Lecture 10: Colour Design
What are the three dimensions com...,
What is hue,
What is saturation
11  cards
Lecture 11: Usability Evaluation Methods
What is a heuristic evaluation,
What is the first stage of the he...,
What is the second stage of the h...
8  cards
Lecture 12: Cognitive Walkthroughs
What are the three models within ...,
What is the user model,
What is the designer model
13  cards
Lecture 13: User Testing
What are the three kinds of user ...,
What is the formative evaluation ...,
What is the field study method
13  cards
Design Patterns
Give 3 examples of design pattern...,
Give 3 examples of design pattern...,
Give 3 examples of design pattern...
4  cards

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Human Computer Interaction

  • Class purpose General learning

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