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Computer Science AQA AS

This class was created by Brainscape user Michael Matthews. Visit their profile to learn more about the creator.

Decks in this class (37)

Section 1 Chapter 1 - Programming Basics
What is an algorithm,
What is pseudocode,
Integer
30  cards
Section 1 Chapter 2 - Selection
Sequence,
Selection,
Not equal to operator
4  cards
Section 1 Chapter 3 - Iteration
Iteration,
Properties of a while loop 2,
Difference between repeat until a...
5  cards
Section 1 Chapter 4 - Arrays
Elementary data type,
Structured data type,
Array
7  cards
Section 1 Chapter 5 - Subroutines
Subroutine,
Function,
Procedure
11  cards
Section 1 Chapter 6 - Files and Exception Handling
Contents of a file,
Contents of a record,
Field
5  cards
Section 2 Chapter 7 - Solving Logic Problems
The 5 stages of software development,
Analysis stage of software develo...,
Design stage of software development
11  cards
Section 2 Chapter 8 - Structured Programming
The three basic programming struc...,
Sequence,
Selection
9  cards
Section 2 Chapter 9 - Writing and Interpreting Diagrams
Properties of a good algorithm 5,
Common types of algorithm 4,
Internet related algorithm
10  cards
Section 2 Chapter 10 - Testing
Purpose of testing,
The main types of test data 3,
Normal data
6  cards
Section 2 Chapter 11 - Abstraction and Automation
The two steps of computational th...,
Representational abstraction,
First generation language
15  cards
Section 2 Chapter 12 - Finite State Machine
Characteristics of a finite state...,
Transition,
Transition condition
9  cards
Section 3 Chapter 13 - Number Systems
Natural number,
Rational number,
Integer
9  cards
Section 3 Chapter 14 - Bits, bytes and binary
Bit,
Byte,
Nibble
27  cards
Section 3 Chapter 15 - Binary arithmetic and fractions
Overflow,
Range of a twos complement number,
How twos complement works
7  cards
Section 3 Chapter 16 - Bitmapped Graphics
Bitmap raster,
Equation for resolution,
Ppi
15  cards
Section 3 Chapter 17 - Digital Representations of Sound
Audio bit depth sample resolution,
Sampling rate,
Equation for the size of an audio...
19  cards
Section 3 Chapter 18 - Data Compression and Encryption
Why compression is used,
The two types of compression,
Lossy compression
21  cards
Section 4 Chapter 19 - Hardware and Software
Hardware,
Software,
System software 4 examples
15  cards
Section 4 Chapter 20 - Role of an Operating System
Operating system,
Where the os is stored,
The loader
17  cards
Section 4 Chapter 21 - Programming Language Classification
Accumulator,
Control unit,
Machine code
15  cards
Section 4 Chapter 22 - Programming Language Translators
Assembler,
Names of the input and output of ...,
Compiler
12  cards
Section 4 Chapter 23 - Logic Gates
Logic gate,
Symbol for not gate,
Symbol for or gate
11  cards
Section 4 Chapter 24 - Boolean Algebra
De morgans first law,
De morgans second law,
X and 0
15  cards
Section 5 Chapter 25 - Internal Computer Hardware
Internal component,
External component,
4 main internal components
43  cards
Section 5 Chapter 26 - The processor
Components of the processor 5,
System clock,
General purpose register
24  cards
Section 5 Chapter 27 - The Processor Instruction Set
Components of a machine code inst...,
Immediate addressing,
Direct addresing
5  cards
Section 5 Chapter 28 - Assembly Language
How to specify immediate addressi...
1  cards
Section 5 Chapter 29 - Input Output Devices
The two versions of barcodes,
The four types of barcode readers,
How a pen type barcode scanner works
18  cards
Section 6 Chapter 31 - Communication Methods
Where data communication is used,
Serial transmission,
Parallel transmission
26  cards
Section 5 Chapter 30 - Secondary Storage Devices
Secondary storage,
How a hard disk stores data,
Optical disk
12  cards
Section 6 Chapter 32 - Network Topology
Lan,
Bus topology,
Advantages of bus topology 2
20  cards
Section 6 Chapter 33 - Client Server and Peer to Peer
Client server model,
File server,
Print server
20  cards
Section 6 Chapter 34 - Wireless Networking, CSMA and SSID
Wi fi,
Station,
Wireless network interface contro...
13  cards
Section 6 Chapter 35 - Communications and Privacy
Read the case studys boi
1  cards
Section 6 Chapter 36 - The Challenges of Digital Age
Good things brought about by the ...,
Bad things brought about by the i...
2  cards
Fetch-Decode-Execute
Fetch,
Decode,
Execute
3  cards

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Computer Science AQA AS

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