This class was created by Brainscape user Poppy Ruben.

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Decks in this class (16)

theory of computation (FSMs and problem solving)
(problem solving and finite state machines)
15  cards
Fundamentals of data structures (graphs)
graphs
4  cards
Fundamentals of algorithms (dijkstra's)
What do optimisation algorithms do 1,
Dijkstra s algorithm what does it...,
Dijkstra s algorithm how does it ...
3  cards
computer systems + HWDoTW(p2)
Definition of hardware 1,
Definition of software 2,
What is system software 3
30  cards
(4.1) - Fundamentals of programming
What is a data type 1,
What is the pointer reference dat...,
Arithmetic operations 3
36  cards
(4.2) Fundamentals of data structures
Definition of a data structure 1,
What is an array what makes it an...,
What are files and hence records ...
19  cards
(4.3) Fundamentals of algorithms
0  cards
(4.4) Theory of computation
0  cards
(4.5) Fundamentals of data representation
What are natural numbers 1,
What are integers 2,
What are rational numbers 3
57  cards
(4.6) Fundamentals of computer system
Definition of hardware 1,
Definition of software 2,
What is system software 3
40  cards
(4.7) Fundamentals of computer organisation and architecture
The role of the processor 1,
The role of the main memory 2,
The role of buses general 3
55  cards
(4.8) Consequences of using computing
Consequences of using computers l...
1  cards
(4.9) Fundamentals of communication and networking
Definition of serial transmission 1,
Definition of parallel transmissi...,
Advantages of serial over paralle...
88  cards
(4.10) Fundamentals of databases
What is an entity 1,
What is an attribute 2,
What is an entity identifier 3
24  cards
(4.11) Big Data
Definition of big data 3 types of...,
Big data volume challenges 2,
Big data velocity challenges 3
9  cards
(4.12) Fundamentals of functional programming
What is a function functional pro...,
What is an argument functional pr...,
Example of input output sets 3
17  cards

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CS

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