GAME: Starcraft 2

This class was created by Brainscape user Madison Jonas. Visit their profile to learn more about the creator.

Decks in this class (26)

Zerg vs. Terran (ZvT) - Units
Terran barracks units 1,
Terran barracks units 2,
Terran barracks units 3
49  cards
Zerg vs. Protoss (ZvP) - Units
Protoss gateway units unit zealot...,
Protoss gateway units unit zealot...,
Protoss gateway units unit zealot...
52  cards
Zerg vs. Zerg (ZvZ)
Zerg hatchery tech units unit zer...,
Zerg hatchery tech units unit zer...,
Zerg hatchery tech units unit zer...
36  cards
Zerg Unit Weakness Deck
Zerg unit weaknesses unit zerglin...,
Zerg unit weaknesses unit zerglin...,
Zerg unit weaknesses unit zerglin...
32  cards
Zerg Unit Weakness Deck 2
Zerg unit weaknesses unit zerglin...,
Zerg unit weaknesses unit zerglin...,
Zerg unit weaknesses unit zerglin...
36  cards
Zerg Unit Weakness Deck 3
Zerg unit weaknesses unit corrupt...,
Zerg unit weaknesses unit corrupt...,
Zerg unit weaknesses unit corrupt...
28  cards
1v1 Zerg Mastery Decks: The Zerg Macro Cycle
Focus: The absolute, non-negotiable core of Zerg. This deck masters the rhythm: Spawn Larva (Injects), Spread Creep, Drone vs. Army. It will drill the mechanics until they are as natural as breathing. Sun Tzu Principle: "The victorious strategist only seeks battle after the victory has been won." Your victory is won in your macro; the battle is merely the confirmation.
12  cards
1v1 Zerg Mastery Decks: Scouting & Interpretation
Focus: What to look for and, more importantly, what it means. A single gas vs. two, a third pylon at the wall, a missing barracks. This deck teaches you to read the signs and know your opponent's plan before they execute it. Sun Tzu Principle: "If you know the enemy and know yourself, you need not fear the result of a hundred battles."
12  cards
1v1 Zerg Mastery Decks: Build Orders & Timings
Focus: Mastering 2-3 safe, standard, and aggressive builds for each matchup (ZvT, ZvP, ZvZ). This is about clean execution and understanding the goal of your opening strategy. Sun Tzu Principle: "All warfare is based on deception. When we are able to attack, we must seem unable."
11  cards
1v1 Zerg Mastery Decks: ZvT Strategy (Bio vs. Mech)
Focus: The critical decision of identifying and countering Bio vs. Mech. This deck covers the two major ZvT styles: Ling/Bane/Muta/Infestor against Bio, and Roach/Ravager/Viper/Swarm Host against Mech. Sun Tzu Principle: "Against a unified army, divide them. Against a slow army, outmaneuver them."
12  cards
1v1 Zerg Mastery Decks: ZvP Strategy (Timings & Deathballs)
Focus: Surviving Protoss's lethal mid-game timing attacks and breaking their infamous late-game "deathball." This deck is about identifying all-ins and mastering the late-game Viper/Brood Lord/Corruptor control. Sun Tzu Principle: "He will win who knows when to fight and when not to fight."
12  cards
1v1 Zerg Mastery Decks: ZvZ Strategy (The Mirror Match)
Focus: The brutal dynamics of the mirror match. Mastering Ling/Bane micro, Roach/Ravager wars, and knowing the exact moment to tech switch to Mutalisks or Lurkers. Sun Tzu Principle: "In the midst of chaos, there is also opportunity."
12  cards
1v1 Zerg Mastery Decks: Creep Spread & Map Control
Focus: Elevating creep spread from a passive task to an offensive weapon. Using it to create flanking routes, deny enemy expansions, provide vision against drops, and control the entire flow of the game. Sun Tzu Principle: "Occupy the key terrain first, and you will be in a position of advantage."
12  cards
1v1 Zerg Mastery Decks: Advanced Army Control
Focus: The mechanics of a beautiful fight. Setting up flanks and concaves, executing multi-pronged run-bys, target-firing key units, and microing Banelings and Ravagers effectively. Sun Tzu Principle: "The quality of decision is like the well-timed swoop of a falcon which enables it to strike and destroy its victim."
12  cards
1v1 Zerg Mastery Decks: Late-Game Spellcaster Mastery
Focus: Wielding the holy trinity of Zerg spellcasters: The Viper (Abduct, Blinding Cloud), the Infestor (Fungal, Neural Parasite), and the Queen (Transfuse). This deck is about control groups, energy management, and turning the tide of an "unwinnable" fight. Sun Tzu Principle: "Supreme excellence consists of breaking the enemy's resistance without fighting."
12  cards
1v1 Zerg Mastery Decks: Mindset & Strategic Flexibility
Focus: The mental game. Understanding your win condition, knowing when to be greedy and when to be safe, managing tilt, and having the flexibility to abandon your game plan when your scouting demands it. Sun Tzu Principle: "Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win."
12  cards
2v2 Zerg + Zerg Mastery Decks: Coordinated Openings (ZZ)
Focus: Mastering the critical opening synergies. Pool/Hatch vs. Hatch/Pool. Coordinated 6-ling pokes. Double speedling floods. How to set the tempo of the game from the first minute. Sun Tzu Principle: "The rush of a torrent is such that stones will be carried along with it. The momentum of a well-coordinated attack is the same."
10  cards
2v2 Zerg + Zerg Mastery Decks: Defining Player Roles (Macro vs. Aggro)
Focus: Establishing clear roles to maximize efficiency. Who is the "macro" player, droning harder and teching higher? Who is the "aggro" player, applying pressure and controlling the map? Roles can shift, but they must be understood. Sun Tzu Principle: "Use the normal force to engage; use the extraordinary to win."
12  cards
2v2 Zerg + Zerg Mastery Decks: Early Game All-In Defense
Focus: A playbook for shutting down every common 2v2 cheese. Coordinated defense against proxy Gateways, bunker rushes, cannon rushes, and enemy ling floods. This deck ensures you always get to the mid-game. Sun Tzu Principle: "The art of war teaches us to rely not on the likelihood of the enemy's not coming, but on our own readiness to receive him."
12  cards
2v2 Zerg + Zerg Mastery Decks: Mid-Game Overwhelm Tactics
Focus: Leveraging Zerg's production to overwhelm opponents in the mid-game. Coordinated Roach/Ravager pushes, Ling/Bane run-bys on two fronts, and securing the critical shared third base. Sun Tzu Principle: "Appear at points which the enemy must hasten to defend; march swiftly to places where you are not expected."
12  cards
2v2 Zerg + Zerg Mastery Decks: Combined Late-Game Armies
Focus: Wielding the ultimate ZZ late-game army. One player on Brood Lord/Corruptor, the other on Ling/Bane/Ultralisk. One on ground, one on air. Coordinated Viper pulls. This deck is about creating an unsolvable problem for your opponents. Sun Tzu Principle: "When your forces are combined, the brave cannot advance alone, and the cowardly cannot retreat alone."
12  cards
2v2 Zerg + Zerg Mastery Decks: Army Composition Synergy
Focus: The specific unit combinations that make ZZ so powerful. Pairing mobile Mutalisks (from Player 1) with tanky Roaches (from Player 2). Having one player add Hydralisks to defend the other's Brood Lords. Sun Tzu Principle: "He will win who has military capacity and is not interfered with by the sovereign." (In 2v2, your partner is your sovereign; you must be in perfect harmony).
12  cards
2v2 Zerg + Zerg Mastery Decks: Countering Air & Harass
Focus: How to create an impenetrable defense against dual-pronged air and drop harassment. Coordinated Spore Crawler placement, shared Queen control for transfuses, and swift, punishing counter-attacks. Sun Tzu Principle: "The skillful defender moves in the most secret of ways; the skillful attacker moves in the highest heavens. Thus they can preserve themselves and achieve complete victory."
12  cards
2v2 Zerg + Zerg Mastery Decks: Combined Creep Spread
Focus: Using your combined creep spread to connect your main bases, your shared natural, and your third bases, creating a literal superhighway for your armies while choking off all enemy expansion paths. Sun Tzu Principle: "To surround the enemy, you must have a strength greater than his. To choke him, you need only control his supply."
12  cards
2v2 Zerg + Zerg Mastery Decks: Team Communication & Coordination
Focus: The single most important skill in team games. Developing a language for shot-calling. Announcing production cycles ("My spire is 30 seconds out"). Calling targets in fights ("Focus the Colossus!"). Coordinated spellcasting ("I'll Fungal, you bile!"). This is the final step to becoming a single, two-headed Zerg hivemind. Sun Tzu Principle: "He whose ranks are united in purpose will be victorious."
12  cards
2v2 Zerg + Zerg Mastery Decks: Countering Ground Deathballs
Focus: A dedicated deck for dismantling slow, powerful ground armies (e.g., Terran Mech + Protoss Gateway). The strategy is never to engage head-on, but to use your combined map control to surround, bleed, and starve them. Sun Tzu Principle: "Build your opponent a golden bridge to retreat across." (Let them think they can escape, then collapse from all sides).
13  cards

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GAME: Starcraft 2

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