This class was created by Brainscape user Somto Azubuike. Visit their profile to learn more about the creator.

Decks in this class (16)

intro
What is human computer interaction 1,
What is the aim of hci 2,
Interactive system 3
10  cards
model human processor and time scales
Perception 1,
Cognition 2,
Motor action 3
18  cards
vision and colour
Iris 1,
Lens 2,
Retina 3
39  cards
visual perception
What does gestualt perception of ...,
What are gestault principles and ...,
Emergence 3
20  cards
human movement and fitts law
How many possible combinations 1,
Factor of distance 2,
Factor of width 3
23  cards
input models
What are input models 1,
What are some things that models ...,
What is the goal crossing model 3
11  cards
memory and attention
What is the capacity and duration...,
What is the capacity and duration...,
What is the capacity and duration...
49  cards
action knowledge and error
What are the 3 levels of processi...,
Skills level processing 2,
Rules level processing 3
50  cards
design principle
Visibility 1,
Affordances 2,
Physical affordances 3
55  cards
user experience metrics
What is the point of user experie...,
What do ux metrics measure 2,
What are some criteria for usabil...
35  cards
user studies
Framework 1,
Objective 2,
Variables 3
26  cards
user centred design and prototyping
What are the 4 stages in the mode...,
Research 2,
Requirements 3
20  cards
evaluation and testing
Evaluation 1,
Formative evaluation 2,
Summative evaluation 3
33  cards
deceptive design
Attention economy 1,
Dark patterns 2,
Comparison prevention 3
27  cards
input devices
Input devices 1,
What are the 4 types of input 2,
What are the 5 properties that ca...
24  cards
gaze input
Dwell time 1,
How does gaze pointing work 2,
What is the midas touch problem 3
13  cards

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human-computer interaction

  • Class purpose General learning

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