1 Flashcards

subarea I (77 cards)

1
Q

Term

A

Definition

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2
Q

Charcoal

A

A dry, black drawing material made from burnt wood, used for sketching and shading.

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3
Q

Perspective

A

A technique in drawing/painting to create the illusion of depth on a flat surface.

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4
Q

Typography

A

The art and technique of arranging type for graphic design.

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5
Q

Relief Printmaking

A

A printmaking technique where the image is carved into a surface; raised areas are inked.

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6
Q

Intaglio

A

Printmaking technique where the image is incised into a surface, ink is held in grooves.

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7
Q

Aperture

A

The camera lens opening that controls the amount of light entering.

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8
Q

Carving

A

Sculpture technique of cutting away material to create form.

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9
Q

Casting

A

Pouring a liquid material into a mold to harden into a shape.

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10
Q

Installation Art

A

Three-dimensional works designed to transform a viewer’s perception of a space.

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11
Q

Wheel Throwing

A

A pottery technique using a spinning wheel to shape clay.

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12
Q

Weaving

A

Interlacing yarns or fibers to create fabric.

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13
Q

Soldering

A

Joining metal pieces together by melting a filler metal.

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14
Q

Performance Art

A

Live art where the artist’s actions become the artwork.

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15
Q

Electronic Imaging

A

Creating images using computer technology and software.

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16
Q

Video Art

A

Artistic works created using moving images and video technology.

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17
Q

Curatorial Decisions

A

Choices about how artworks are displayed (lighting, placement, sequencing).

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18
Q

Portfolio

A

A collection of an artist’s work used to show skills and development.

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19
Q

Public Art

A

Artworks created for and displayed in public spaces.

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20
Q

Elements of Art

A

The building blocks: line, shape, color, texture, form, space, value.

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21
Q

Principles of Design

A

Guidelines for arranging elements: balance, contrast, rhythm, unity, etc.

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22
Q

Contrast

A

A principle of design that stresses differences between elements.

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23
Q

Ideation

A

The process of forming ideas or concepts for artwork.

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24
Q

Critique

A

A structured evaluation of an artwork to improve and reflect on it.

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25
Artistic Process
Cycle of planning, creating, revising, and reflecting in artmaking.
26
Drawing
Creating images with pencil, charcoal, ink, using shading and hatching.
27
Watercolor
Transparent painting medium using water-based pigments.
28
Acrylic Paint
Fast-drying, versatile paint medium.
29
Oil Paint
Slow-drying paint that allows blending and layering.
30
Relief Printmaking
Printing process where raised surface areas are inked and pressed.
31
Intaglio Printmaking
Ink sits in carved or etched lines of a surface.
32
Lithography
Printing using oil and water resistance on a stone or metal plate.
33
Screenprinting
Forcing ink through a mesh stencil onto paper or fabric.
34
Additive Sculpture
Building up material to create form (e.g., clay).
35
Subtractive Sculpture
Removing material to reveal form (e.g., stone carving).
36
Digital Media
Art created using computers, photography, or animation.
37
Textiles
Art forms such as weaving, embroidery, and fabric design.
38
Elements of Art
Line, shape, form, color, texture, value, space.
39
Principles of Design
Balance, contrast, rhythm, unity, emphasis, proportion, movement.
40
Composition
The arrangement of elements in an artwork to guide the viewer's eye.
41
Creative Process
Brainstorm, plan, experiment, revise, and present.
42
Sketchbook
A tool for recording ideas, experimenting, and planning artworks.
43
Portfolio
Collection of an artist’s work showing growth and achievement.
44
Ventilation
Ensuring airflow when working with paints, glazes, or solvents.
45
Protective Equipment
Using gloves, goggles, aprons to stay safe.
46
Chemical Storage
Proper labeling and storage of art materials.
47
Digital Safety
Respecting copyright, fair use, and privacy when using digital art.
48
Peer Critique
Students give and receive feedback to improve art.
49
Collaboration
Working with others, such as designers or architects, on projects.
50
STEAM
Integrating art with science, technology, engineering, and math.
51
Visual Storytelling
Using art to tell narratives connected to history or language arts.
52
Math in Art
Use of symmetry, geometry, and proportion in design.
53
DBAE
Discipline-Based Art Education; focuses on art production, history, criticism, and aesthetics.
54
Project-Based Learning
An instructional approach where students create projects to learn concepts.
55
Studio Approach
Hands-on artmaking as the primary method of instruction.
56
Differentiation
Adapting lessons for diverse learners and special needs.
57
Formative Assessment
Ongoing feedback to guide improvement during learning.
58
Summative Assessment
Final evaluation of learning outcomes at the end of a unit or project.
59
Michigan Visual Arts Standards
State-level standards for teaching art.
60
National Core Arts Standards
National framework guiding arts education.
61
Fine Artist
Creates original works of art for exhibition or sale.
62
Graphic Designer
Creates visual content for communication and branding.
63
Animator
Creates moving images through drawings or digital tools.
64
Art Educator
Teaches art concepts, techniques, and history.
65
Curator
Manages art collections and organizes exhibitions.
66
Art Therapist
Uses art as a form of therapy to support mental health.
67
Copyright
Legal protection of original creative works.
68
Fair Use
Limited use of copyrighted materials for education, research, or critique.
69
Plagiarism
Using someone else’s work without giving credit.
70
Cultural Appropriation
Use of cultural symbols or imagery without respect or context.
71
Art Advocacy
Promoting the value and importance of the arts in schools and communities.
72
NAEA
National Art Education Association, a professional organization for art educators.
73
MAEA
Michigan Art Education Association, supports art educators in the state.
74
Continuing Education
Workshops, conferences, and courses to expand professional skills.
75
Digital Portfolio
Online collection of student or professional artwork.
76
3D Modeling Software
Programs like Blender or Tinkercad used to design in 3D.
77
Intellectual Property
Legal rights over creations of the mind, like art or inventions.