Game
Goals, rules, contact and players in direct compeition
strategic understanding
you ( the player) understanding the game
tactical awarness
the mover understanding the tactics of the game, space time and force
principles of play
appreciate that in net wall games the idea is to get the object in the opponents space more times than they do
rationale for TGfU
why before the how
understanding how to play
novice learners
if they understand decisions/ impact of these decisions
cognitive load
space is changing constantly lots of stimuli
in relation to novice learners they can filer information better if we teach them what we are trying to accomplish and why they are doing and acting before you worry about how they are doing it. aka purposeful movement, you get technique emerging as a solution to the problem
TGfU
can be referred to as tactical framework
- tactical problems
- solutions
- decisions to be made
traditional approach
Game approach
pedagogical Game principles
sampling
modification through representation
modification through exaggeration
tactical complexity
sampling
game sampling exposes learners to all sorts of games, improves transfer skills
modification through representaion
develop/ modify games that have the same structure as the big game it teaches them skills and simplifies objectives
modification through exaggeration
change some aspect of the game to create a specific problem - space problems or touch problems
tactical complexity
making sure your developmental game is appropriate for the learner
strategic control factors
space
force
time
uncertainty
psych
space
where to stand, attacking space, deliberately exploiting space of the game
force
how much, controlling and directing/ redirecting the force
time
game lock, shot clock, manipulating time. you manipulating/ changing the time you have or time the opponent has, like pressing a team so they cant get the ball over half
uncertaintly
as an attacker you what your movements to be unpredictable
psych
smack talk, messing with peoples heads. cognitive thinking, self regulation, ho to manipulate my opponent to get them off task
TGfU framework
central components of TGfU
learner centered
experiential learning
modified games
pedagogical principles
debate of ideas
learner centered
starts with what learners can already do
asking them what worked
then we can modify the rules
experiential learning
explore the activity