106 slides Flashcards

(35 cards)

1
Q

Game

A

Goals, rules, contact and players in direct compeition

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2
Q

strategic understanding

A

you ( the player) understanding the game

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3
Q

tactical awarness

A

the mover understanding the tactics of the game, space time and force

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4
Q

principles of play

A

appreciate that in net wall games the idea is to get the object in the opponents space more times than they do

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5
Q

rationale for TGfU

A

why before the how
understanding how to play
novice learners
if they understand decisions/ impact of these decisions

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6
Q

cognitive load

A

space is changing constantly lots of stimuli
in relation to novice learners they can filer information better if we teach them what we are trying to accomplish and why they are doing and acting before you worry about how they are doing it. aka purposeful movement, you get technique emerging as a solution to the problem

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7
Q

TGfU

A

can be referred to as tactical framework
- tactical problems
- solutions
- decisions to be made

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8
Q

traditional approach

A
  1. skill execution
  2. game form
    3.preformace
  3. making decisions
  4. tactical awareness
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9
Q

Game approach

A
  1. modified games
  2. game appreciations
  3. tactical awarness
  4. making desisions
  5. skill execution
  6. preformance
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10
Q

pedagogical Game principles

A

sampling
modification through representation
modification through exaggeration
tactical complexity

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11
Q

sampling

A

game sampling exposes learners to all sorts of games, improves transfer skills

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12
Q

modification through representaion

A

develop/ modify games that have the same structure as the big game it teaches them skills and simplifies objectives

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13
Q

modification through exaggeration

A

change some aspect of the game to create a specific problem - space problems or touch problems

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14
Q

tactical complexity

A

making sure your developmental game is appropriate for the learner

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15
Q

strategic control factors

A

space
force
time
uncertainty
psych

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16
Q

space

A

where to stand, attacking space, deliberately exploiting space of the game

17
Q

force

A

how much, controlling and directing/ redirecting the force

18
Q

time

A

game lock, shot clock, manipulating time. you manipulating/ changing the time you have or time the opponent has, like pressing a team so they cant get the ball over half

19
Q

uncertaintly

A

as an attacker you what your movements to be unpredictable

20
Q

psych

A

smack talk, messing with peoples heads. cognitive thinking, self regulation, ho to manipulate my opponent to get them off task

21
Q

TGfU framework

A
  1. game form
  2. game appreciation
  3. tactical awareness
  4. decision making
  5. technical skill execution
  6. performance
22
Q

central components of TGfU

A

learner centered
experiential learning
modified games
pedagogical principles
debate of ideas

23
Q

learner centered

A

starts with what learners can already do
asking them what worked
then we can modify the rules

24
Q

experiential learning

A

explore the activity

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modified games
trying to not lose the tactical integrity instead of trying to be perfect, the idea through doing
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debate of ideas
verbalize their thinking, accepting the fact there is multiple solutions for the problem
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TGfU and technique and skill
what does a cricket bowl look like? do you understand how to preform it. skill is understanding when to change the technique, skill is knowing when to change it. where transfer can occur from training
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self awareness through TGfU
providing the learner with some internal control, you being able to self evaluate your own performace
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selecting the right game
based on who the learner is
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sports education
curriculum and instruction model designed for PE modification to game play can be applied to different types of movement activities
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what is sports education
approach to sprot instruction that closely resembles a sports season learners participate of members of teams learners play an active role by occupying roles outside of "player" ( like GM, athletic trainer) includes specific strategies/ activities to promote team camaraderie
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Goals of sport Education
a competent player - skills to participate - knowledgeable a literate player - understands/ values rule, rituals and traditions - distinguishes between good and bad sport practices across sport settings an enthusiastic player - preserves, protects and contributes to sports culture
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Objectives of sports education
1. develop skills and fitness 2. appreciate / be able to execute strategic play 3. participate at appropriate level 4. share the planning/administration 5. provide responsible leadership 6. work effectively within a group 7. appreciate rituals/conventions of sport 8. capacity to make reasoned decisions about sport issues 9. develop/apply knowledge about umpiring, refreeing and training 10. participate in after school sports
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