12 - Learning Flashcards

(16 cards)

1
Q

Terminology

A
  1. Stimulus: an event that happens to you (e.g. sight, sound, smell, taste)
    - Could be internal – pain, itch, cold
  2. Response: something you do
    - Voluntary – under your control
    - Involuntary – e.g. breathing
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2
Q

What is learning? How can you see it?

A
  • It’s the process of acquiring new knowledge
  • But how do you know? ASK? – can’t do this in animals or small children
  • What if you’re unaware of what you know? or can’t express it?
  • Persistent change in behaviour (responses) as a result of experience
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3
Q

Not all behaviour is learned

A
  • Some is innate – hard-wired, evolved
  • Adaptive for species to deal with fixed features of environment
  • Response to stimuli never seen before cant result from experience (can’t be learned):
    A) Greylag goose – will try and lie on different objects to hatch them (continues with behaviour even if egg is removed and sometimes choose volleyball over egg)
    B) Sticklebacks – will attach fake fish if they have a red belly (responds most to stimulus that looks least like a fish)
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4
Q

Herring hulls experiment

A
  • Tinbergen’s aim was to examine whether presence, colour and position of red patch were important to induce chicks to peck
  • They presented chicks with models with a red, black, blue or white patch, and a model with no patch and one with a red patch on the forehead
  • The model with a black patch received most pecks, followed, in decreasing order, by a model with a red, blue, white or no patch, with fewest pecks towards the model with the patch on its forehead
  • The preference for black surprised Tinbergen, as he expected that the red patch would receive most pecks, even though they had never experienced that in the wild
  • He concluded that the chicks responded primarily to a contrasting spot on the beak
  • Innate stimulus that is hard wired to peck something that is contrasted to the colour of the beak (sign stimulus)
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5
Q

Hard-wired S-R links

A
  • Sign stimulus – elicits the response; experiments needed to find out what it is e.g. red underbelly of fish
  • Fixed action pattern: stereotyped response triggered by sign stimulus; e.g. attacking fish
  • Stimulus hard-wired to elicit response
  • Mental link established through evolution
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6
Q

Supernormal stimuli

A
  • Supernormal stimulus: stimuli more effective than naturally occurring sign stimuli; the snooker ball, model fish
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7
Q

What happens in the mind? Mental representations

A
  • Mental state accompanying experience of stimulus
  • Mental state accompanying performance of response
  • Unlearned association meaning experiencing stimulus can automatically trigger response
  • Linking of mental representation and response
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8
Q

Unlearned behaviour can look stupid

A
  • Certain aspects of environment constant for some species
  • Preprograming appropriate responses to these cues increases survival and so selected for
  • Is unlearned behaviour enough?
  • For most animals’ environments not constant - need to adapt within their lifetimes
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9
Q

What is learning?

A
  • Persistent change in behaviour as a result of experience
  • Necessary to adapt to changes in the environment
  • Do it throughout our lives
  • Whenever you talk about memory something has been learned
  • How information is acquired central to study of psychology
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10
Q

Classical conditioning: encoding causal relationships

A
  • Two events are paired: a cough with tickling
  • A stimulus signal is paired with a stimulus outcome
  • Classic conditioning: stimulus predicts stimulus
  • Causal relationship – prediction
  • Child starts to react to the cough as it did to the tickles because it knows they’re coming – as cough predicts tickles
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11
Q

Instrumental conditioning: encoding causal relationships

A
  • Two events are paired:
  • Tidying up (R) with praise (US)
  • A response is paired with a stimulus outcome
  • Operant conditioning: response predicts stimulus
  • Causal relationships - control
  • Child starts tidying up to get the praise (wouldn’t you?!) as tidying up produces praise
  • Links form between mental representations of the two events that have been paired, to reflect what happened in the world
  • Unlike unlearned case, new links form from experiencing the pairings – they have been learned
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12
Q

Differences between classical and instrumental conditioning

A
  1. Classical conditioning: predicting what’s going to happen
    - Stimulus predicts stimulus whatever animal does
    - Learned CR involuntary – not rational or goal directed
    - Reflects what the animal knows will happen
  2. Instrumental conditioning: controlling what’s going to happen
    - Response only predicts a stimulus if animal responds
    - Response voluntary – rational, goal directed
    - Reflects what animal wants to happen
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13
Q

Long box AutoShaping: Irrational involuntary CR

A
  • Key followed by grain regardless of whether bird pecks it or not
  • But bird pecks
  • Pecking prevented bird from receiving all his grain – irrational, not goal-directed (suggests classical conditioning)
  • Classical conditioning evolutionarily sensible e.g. salivation prepares you for eating food; this can make them appear rational; but it is inflexible – can’t adapt to circumstances in a rational way
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14
Q

Can’t control experience

A
  • In theory doing classical and instrumental conditioning distinct
  • SS or RS
  • In practice things can get messy – can’t control all experience
  • E.g. can control what a response produces but can’t make animal perform it
  • Why they put the sucrose on the lever
  • E.g. shaping a rat to press a lever – for operant conditioning to be successful you have to make sure the response is performed in the first place; here classical conditioning might be helping
  • Can control which stimuli are paired but not that animal will experience them
  • If pigeon faced the wrong way, might miss the keylight, or even the food
  • Can pair two stimuli but can’t remove all other stimuli in environment;
  • Can’t stop animal responding – means other pairings might happen
  • IMAGINE
  • Pair illumination of keylight with food
  • BUT pigeon pecks keylight whenever it goes on
  • YOU paired keylightfood (classical S S)
  • PIGEON paired peckfood (instrumental R) S)
  • Why does he peck? instrumental or classical conditioning?
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15
Q

What is omission training?

A
  • Keylight S predicts food but pecking R prevents food
  • Key  food Peck  no food
  • Keylight CS predicts food but conditioned peck cancels food
  • First two trials show the bird pecking at the key and not receiving grain.
  • Eventually, the bird learned to stop pecking but note that orientation toward the key continues.
  • He can override the classically conditioned response with a voluntary instrumental response to get the food
  • Pigeon can be rational and do instrumental conditioning, but classical conditioning interferes with expressing it
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16
Q

Summary of learning

A
  • Unlearned behaviour: hard wired, independent of experience, useful in evolutionarily stable situations
  • Classical conditioning: one stimulus predicts another
  • Instrumental conditioning: a response predicts a stimulus/outcome
  • Classically conditioned responses involuntary: Prediction SS
  • Instrumentally conditioned responses voluntary, rational: Control RS