(1.3) Bystander effect Flashcards

(17 cards)

1
Q

1

Define the individual bystander effect

A

the conjecture that the bigger the audience witnessing a crime, the less individuals in the audience are motivated to act against the crime (provide a public good)

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2
Q

1

What model do we use for the bystander effect?

A

Kitty Genovese model

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3
Q

1

What economic issue does the bystander effect relate to?

A

Free-riding off public goods

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4
Q

Is it possible in bystander effect for individual prob of helping to fall, but collective prob to increase?

A

yes

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5
Q

4

Give an example where individual probability of helping decreases with crowd size, but collective probability increases

A
  • 1 person alone: 0.4 chance of helping
  • 10 people: 0.1 each
  • Probability no-one helps: 0.9^10 = 0.35 (2dp)
  • Probability someone helps in 10 person game = 0.65
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6
Q

3

What are major assumptions we make under the Kitty Genovese case?

A
  • the crime itself is not affected by the size of the crowd that witnessed it
  • Rationality
  • Assumptions around primitives
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7
Q

3

Take these primitives for a Kitty Genovese problem
* Players: 38
* Actions: call or not call
* Payoffs:
* cost of calling = 1
* benefit if someone calls: x > 1

What is the best outcome, second best, worst?

A
  • Best: someone else calls: X
  • Second best: you call: X - 1
  • No-one called: 0
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8
Q

2

What does rationality mean for players?

A
  • people respond optimally to their beliefs
  • to maximise payoffs
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9
Q

2

What does a Nash Equillibrium require?

A
  • (1) players are rational
  • (2) Correct beliefs
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10
Q

2

What do correct beliefs mean for players?

A
  • beliefs about players match their actual behaviour
  • So can successfuly form probability of possible action
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11
Q

4

Take these primitives for a Kitty Genovese problem
* Players: n
* Actions: call or not call
* Payoffs:
* cost of calling = 1
* benefit if someone calls: x > 1

Find the payoff from calling

A
  • Conjecture probability p that each neighbour calls the police
  • You definitely call police with p = 1
  • Regardless of what other players do, will get payoff X-1
  • Payoff = 1(X-1) + 0(X-1) = X -1
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12
Q

5

Take these primitives for a Kitty Genovese problem
* Players: n
* Actions: call or not call
* Payoffs:
* cost of calling = 1
* benefit if someone calls: x > 1

Find the payoff from not calling

A
  • Conjecture probability p that each neighbour calls the police
  • P(someone else calls) = 1 - P(no-one else calls)
  • P (no-one else calls) = (1-p)^n-1
  • P(someone else calls) = 1 - (1-p)^n-1
  • Payoff from not calling = X x (1-(1-p)^n-1) + (0)(1-p) = X x (1-(1-p)^n-1)

Someone else =/= someone

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13
Q

3

Find the NE solution be for the kitty genovese problem (hint: mixed NE)?

Need to do maths

A
  • NE solution where player indifferent between calling and not calling
  • X - 1 = (1-(1-p)^n-1) x X
  • p = 1 - (1/x)^(1/n-1)
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14
Q

1

What is the probability that someone calls (not ‘someone else’)?

A

1-(1-p)^n

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15
Q

2

What are the policy implications of the bystander effect?

A
  • Reduce costs - 911 system
  • Change social values - increase X parameter
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16
Q

2

In the Kitty Genovese model, what are the endogenous variables?

A
  • Each bystander’s strategy
  • Probability someone helps (aggregate behaviour)
17
Q

4

In the Kitty Genovese model, what are the exogenous variables?

A
  • Benefit of calling
  • Cost of calling
  • Number of bystanders
  • Social value of X