2- Digital Development Considerations Flashcards

(40 cards)

1
Q

Definition- Human-computer interface

A

A human-computer is the use of digital technology to support communications between end users and computers

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2
Q

Examples of how a user can interact with a computer

A

-Mouse
-Keyboard
-Touch
-Speech
-Sensor

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3
Q

🌟 Definition- Graphical User Interface

A

A graphical user interface is a user interface which provides windows, icons, menus and pointers so that a user can operate it

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4
Q

GUI’s make computers easier for inexperienced users because

A

-Easy to learn
-Menus are self explanatory
-The interface is the same across applications

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5
Q

What does WIMP stand for

A

Windows, Icon, Menus, Pointer

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6
Q

Window definition

A

A window is an area on a computer desktop which is presented to the end user

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7
Q

Icon definition

A

An icon is a small picture presented to the user on screen. It normally represents a shortcut to a task/file or an application.

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8
Q

Menu definition

A

Menus provide a way of grouping similar or related tasks together

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9
Q

Pointer definition

A

A pointer is an on-screen icon which moves around on screen in response to the users movements of a mouse or other similar input devices.

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10
Q

Advantages of GIUs

A

-Intuitive and user friendly
-User does not need to understand how the computer operates in order to complete a task
-Normally supported by shortcuts

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11
Q

Disadvantages of GUIs

A

-Increases processing power
-More powerful graphics card needed

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12
Q

Definition- Natural Language Interfaces

A

A natural language interface is a means of interacting with digital technology using everyday language

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13
Q

Inputting instructions into a device with a natural language interface can be done by

A

Text instructions
Spoken instructions
Requires a microphone as an input device

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14
Q

Advantages of natural language interfaces

A

-suitable for users with limited technical experience
-suitable for users with limited movement
-supports hands-free interaction

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15
Q

Disadvantages of natural language interfaces

A

-time must be spent to train the device to understand voices
-background noise can interfere
-security issues

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16
Q

Motion tracking definition

A

Motion tracking interfaces are interfaces which convert movement into digital signals

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17
Q

Inputting motion tracking can be done by

A

Reflective markers
Sensors
LEDs
Infrared camera

18
Q

Advantages of motion tracking

A

-Can help make interaction with digital applications more realistic for the user
-allows inexperienced users to interact with applications in a natural way

19
Q

Disadvantages of motion tracking interfaces

A

-because the technology is new its limited
-expensive

20
Q

Touchscreen definition

A

A touchscreen is a device which supports interaction through the use of a stylus or fingers

21
Q

Advantages of touchscreen

A

Integration of keyboard reduces need for additional hardware and increases portability
Uses intuitive actions such as swiping or tapping the screen to interact with the device
Accessable

22
Q

Disadvantages of a touchscreen interface

A

Easily damaged which affects interaction with technology
Screens may be limited in size
Uses a lot of battery leading to constant recharging
Hygiene for touchscreen in public places

23
Q

Issues that should be considered when designing an interface

A

Feedback- allowing the user to known if they are using the interface correctly

Intuitive- using obvious icons or symbols so that users can easily guess what action it will carry out

Consistency of design- allows users to transfer their skills from previously used applications

24
Q

Accessability definition

A

Accessibility is the ability to personalise digital applications to support use by any user. Feature added to an application to help meet users’ individual needs

25
Accessability can be increased by including
Use of narrators Onscreen magnifier Change screen settings/sound settings Change keyboard/mouse settings/touch pad settings Voice recognition Alt text on images
26
Groups that may end accessibility features
Colour-blind Visually impared
27
3 ways apps can be made accessible for young children
Large font Bright colours Appropriate graphics
28
Definition of Platforms
Platform is the hardware or software which supports the operation of an applicatiom
29
Cross-platform definition
Cross platform applications are designed to operate successfully on more than one platform
30
Successful development of cross-platform digital application is dependent upon a number of factors
-fully tested on all target platforms -use optimised media -provide plugins for different platforms
31
Plug-in Definition
A plugin is an additional piece of software that can be downloaded to add features to an application
32
PDF Definition
PDF (Portable document format) is a compressed file format, by a piece of software that supports the presentation of text, graphics and hyperlinks which can be access on a range of platforms
33
What can you do with a pdf
Share files with others who don’t have the same software Share files with others who use a different platform Share files that will look the same on multiple platforms
34
Advantages of PDF
Reduced file size Cannot be easily edited (more secure) Formatting is maintained
35
Optimised definition
Optimised means that files are compressed which reduces the image file size to facilitate storage
36
Compression Definition
Compression is the process by which files are reduced in size through the removal of unnecessary data
37
Reasons for compressing / optimising files
Reduce file size Enhances users experience Reduce time it takes to load
38
3 Examples of a video file format
.AVI .mov .mp4 .flv
39
3 Image file formats
.jpg .gif .tiff .png
40
2 examples of a sound file format
.mp3 .wav