Analogue Data
Data that is represented in a physical way - eg: grooves in a record
Digital Data
Pattern of binary numbers that can be interpreted by various technologies - shown as 1 and 0
Analogue Devices
Digital Devices
Analogue Values
To use them with a digital data device the data must be converted using a converter - ADC or DAC
Converting Analogue to Digital
First the data is sampled, the a numeric value is assigned and then sorted as binary
Sound
Light
Easter graphics are dot matrix data structures representing a gird of pixels and cannot scale up without loss of apparent quality - tend to be large in terms of memory required to store them
Bitmap Images
Type of raster image and are composed of many tiny parts called pixels, which are often many different colours - high quality = high number of pixels
Flash Drive
A memory stick that has a 2FP-2 capacity and is very durable but is expensive
External Hard Drive
A hard disk that isn’t very durable but is speedy and cheap
Magnetic Tape
Very durable and cheap but slow - disk/tape
CD/DVD/Blu-ray
A DVD that comes in a range of capacities and is very cheap but it is slow
Pixels
Small individual dots that are displayed on a computer. An image is made up of multiple pixels. The quality of the image depends on number of pixels per inch
Resolution
Number of pixels per unit of measurement, the image quality and an image that has a high resolution allows clear and sharp, realistic images to be stored and viewed
High resolution images = large file size = more time to download
Vector Graphs
Geometric primitive such as points, lines, curves, shapes or polygons based on mathematical expressions to represent images. Vector graphs can be scaled without loss of quality
Moving Images
Data Represented
In 1 or 0
Bit
1 or 0
Nybble
4 bits (1/2 bytes)
Byte
8 bits
Kilobyte
1024 bytes
Megabyte
1024 KB
Gigabyte
1024 MB