4. Perceiving & Recognizing Objects Flashcards

(41 cards)

1
Q

extrastriate cortex

A
  • region of the cortex bordering V1
  • contains multiple areas involved in visual processing (VS, V3, V4, inferotemporal cortex, etc.)
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2
Q

how are extrastriate cells different?

A
  • can recognize “border ownership”; for a given border, which side is part of the object and which side is the background?
  • receptive fields more sophisticated
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3
Q

2 pathways for processing of object information in extrastriate cortex

A

where and what

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4
Q

where pathway

A
  • concerned with locations of objects, not names or functions
  • also important in deployment of attention
  • goes to parietal lobe
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5
Q

what pathway

A
  • concerned with names and functions of objects, not location
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6
Q

does the pathway principle always hold?

A

no, some basic object info can be represented simultaneously in both pathways

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7
Q

inferotemporal (IT) cortex

A
  • part of the cerebral cortex in the lower portion of the temporal love
  • part of the “what” pathway
  • important for object recognition
  • close connections with regions in temporal lobe (ex: hippocampus)
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8
Q

receptive field properties of IT neurons

A
  • very large (some cover half of visual field)
  • don’t respond well to spot or lines
  • respond well to objects holistically instead of specific features (ex: hands, faces, objects)
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9
Q

grandmother cell

A
  • specialized neuron that fires exclusively in response to a specific stimulus
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10
Q

object recognition speed

A

150ms

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11
Q

feed-forward process

A

a process that carries out a comutation (ex: object recognition) one neural step after another, without the need for feedback from a later stage to an earlier stage

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12
Q

reverse-hierarchy theory

A
  • proposition that feed-forward processes give initial, crude information about the world by activating high-level parts of visual cortex
  • more detailed information becomes available when activation flows back down the hierarchy (from cortex) to lower visual areas
  • probably because you need memory to understand the meaning and details
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13
Q

3 levels to conceptualize how the visual system works

A
  1. low-level vision: extraction of basic features from the image (color, light, etc)
  2. mid-level vision: perception of shapes and surfaces; piecing together the individual features from low-level
    3- high-level vision: object recognition and scene understanding
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14
Q

what does mid-level vision involve?

A

analysis and synthesis

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15
Q

analysis

A

using reflected and transmitted light to infer about the shape and composition of objects

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16
Q

synthesis

A

ability to put local bits of information together into recognizable objects

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17
Q

illusory contour

A

a contour that is perceived even though there are actually no physical edges present

18
Q

gestalt psychology

A

the whole is greater than the sum of its parts

19
Q

gestalt grouping rules

A
  • a set of rules that describe when elements in an image will appear to group together
  • visual system uses these rules to try to make sense of the vast, ambiguous and noisy inputs from the early stage of visual processing
20
Q

rules of evidence

A

Gestalt grouping principles
1- good continuation
2- pragnanz
3- similarity
4- proximity
5- common fate
Not Gestalt
6- texture segmentation
7- parallelism
8- symmetry
9- common region
10- connectedness

21
Q

good continuation

A

two elements will tend to group together if they seem to lie on the same contour

22
Q

pragnanz

A
  • every stimulus pattern is seen in such a way that the resulting structure is as simple as possible
  • aka principle of good figure or principle of simplicity
23
Q

similarity

A

similar looking items tend to group

24
Q

proximity

A

items that are near each other tend to group

25
common fate
things that are moving in the same direction tend to be grouped together
26
texture segmentation
- carving an image into regions of common texture properties - depends on the statistics of textures in one region vs another - 2 of the strongest principles of texture segmentation: similarity and proximity - not a gestalt grouping principle
27
parallelism
parallel contours are likely to belong to the same group
28
symmetry
symmetrical regions are more likely to be seen as a group
29
common region
items will group if they appear to be part of the same larger section
30
connectedness
items will tend to group if they are connected
31
2 of the strongest principles of texture segmentation
similarity and proximity
32
commitees
"committees" must integrate conflicting opinions and reach a consensus when there are perceptual ambiguities - many different and sometimes competing principles are involved in perception
33
ambiguous figure
a visual stimulus that gives rise to 2 or more interpretations of its identity of structure - perceptual committees tend to obey the laws of physics
34
accidental viewpoint
a viewing position that produces some regularity in the visual image that is not present in the world - perceptual committees assume viewpoints are not accidental - but sometimes the visual system can be fooled by an accidental viewpoint
35
figure-ground assignment
the process of determining that some regions of an image belong to the foregroup object (figure) and other regions are part of the background (ground)
36
principles at work in the assignment of regions to figure or ground:
- surroundedness: if one region is entirely surrounded by another = figure - size: smallest region = figure - symmetry: symmetrical region = figure - parallelism: regions with parallel contours = figure - relative motion: if one region moves in front of the other, the closer region = figure
37
relatability
- degree to which two line segments appear to be part of the same contour - in the real world objects are often hidden by other objects (occlusion)
38
nonaccidental features
- a feature of an object that is not dependent on the exact (or accidental) viewing position of the observer - T, Y and arrow junctions indicate specific input
39
global superiority effect
the properties of the whole object take precedence over the properties of parts of the object
40
5 principles of middle vision
1. bring together that which should be brought together (ex: Gestalt grouping rules and relatability) 2. Split asunder that which should be split asunder (ex: edge finding processes, figure-ground mechanisms, texture segmentation) 3. Use what you know (ex: T, Y, arrow junctions) 4. Avoid accidents (ex: accidental viewpoints) 5. Seek consensus and avoid ambiguity (ex: visual syst. needs to resolve any ambiguity and deliver a single solution to the perceptual problem at hand)
41
what does object recognition involve?
- moving from V1 to IT in the "what" pathway, neurons respond to more and more complex stimuli - By area V4, cells are interested in stimuli such as fans, spirals, and pinwheels - it's difficult to know exactly what V4 neurons like, but it's something more complicated than spots or bars of light