9.1 information processing Flashcards

(40 cards)

1
Q

define information processing

A

the methods by which data from the environment are collected and utilised

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2
Q

define input stage

A

information picked up by the senses

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3
Q

define display

A

the sporting environment

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4
Q

define receptor systems

A

the senses that pick up information from the display

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5
Q

what are the 5 senses?

A

sight, auditory sense, touch, balance and kinesthesis

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6
Q

define kinesthesis

A

the inner sense that gives information about body position and muscular tension

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7
Q

what are the external senses?

A

sight and hearing

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8
Q

what are the internal senses?

A

touch, balance and kinesthesis

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9
Q

define selective attention

A

filtering relevant information from irrelevant information

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10
Q

define stimuli

A

the important and relevant items of information from the display such as the flight of the ball

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11
Q

define perception

A

the process of coding and interpreting sensory information

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12
Q

define translatory mechanisms

A

adapting and comparing coded information to memory so that decisions can be made

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13
Q

define effector mechanism

A

the network of nerves that sends coded impulses to the muscles

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14
Q

what is the order of Whiting’s model

A

input data from display, receptor systems, central mechanism (perceptual mechanism, translatory mechanism and effector mechanism), muscular system, output data and feedback data

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15
Q

what does the memory model by Baddeley and Hitch 1978 compose of?

A

central excecutive, visuospatial sketch pad, episodic buffer, phonological loop and long term memory

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16
Q

define working memory

A

so named since it performs a number of functions

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17
Q

define central executive

A

the control centre of the working memory model, it uses there other ‘systems’ to control all information moving in and out of the memory system

18
Q

define phonological loop

A

deals with auditory information from the senses and helps produce the memory trace

19
Q

define visuospatial sketchpad

A

used to temporarily store visual and spatial information

20
Q

define episodic buffer

A

co-ordinates the sight, hearing and movement information from the working memory into sequences to be sent to the long-term memory

21
Q

define long-term memory

A

receives information from the working memory and has an unlimited capacity for the storage of motor programmes

22
Q

what are the parameters of a recall schema

A

initial conditions and response specifications

23
Q

what are the parameters of a recognition schema

A

sensory consequences and response outcome

24
Q

define initial conditions

A

information from the environment

25
define response specifications
information about what to do
26
define recall schema
initiates movement, comes before the action
27
define recognition schema
controls movement, happens during the action
28
define sensory consequences
information about the feel of the movement
29
define response outcome
feedback about the result
30
define reaction time
the time taken from the onset of a stimulus to the onset of a response
31
define movement time
the time taken to complete the task
32
define response time
the time taken from the onset of a stimulus to the completion of a task. response time is reaction time divided by movement time
33
define Hick's law
reaction time increases as the number of choices increases
34
what is the single channel hypothesis?
that stimuli can only be processed one at a time, so a second stimulus must wait until the first has been processed before it can be processed
35
define the psychological refractory period
a delay when a second stimulus is presented before the first has been processed
36
define anticipation
pre-judging a stimulus
37
what are the two types of anticipation?
temporal and spatial
38
define temporal anticipation
when it is going to happen
39
define spatial anticipation
where and what is going to happen
40
how can you improve your response time?
mental practice, training to specific stimuli, develop focus and concentration, improve fitness