a: space, time, motion Flashcards

(68 cards)

1
Q

position

A

= placement of an object is given in relation to a reference point

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2
Q

displacement

def

A

= change in position (vector, direction is important)
= final - initial position

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3
Q

positive or negative displacement from a graph

A

graph of a velocity-time graph is above the x-axis ⇒ positive displacement
graph of a velocity-time graph is under the x-axis ⇒ negative displacement

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4
Q

distance

A

length of the path followed (scalar, direction is not important)

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5
Q

velocity

def, on a graph

A

rate of change of position/displacement
gradient of a displacement-time graph

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6
Q

average velocity

A
  1. total change in displacement/total time
  2. (t): line through starting and endpoint → slope = average velocity
  3. v(t): area under v(t)t
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7
Q

instantaneous velocity

A

= velocity at a specific instant
slope of the tangent to the curve at the moment in time

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8
Q
A
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8
Q

speed

def, graph, in relation to velocity

A

rate of change of distance
gradient of a distance-time graph
magnitude of velocity (speed = |v|)

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9
Q

acceleration

def, graph

A

rate of change of velocity
gradient of a velocity-time graph

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10
Q

sign of a ⇒ ?

A

a > 0 ⇒ positive change in velocity
a < 0 ⇒ negative change in velocity

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11
Q

average acceleration

A
  1. total change in velocity / total time
  2. v(t): line through starting and endpoint → slope = average acceleration
  3. a(t): area under a(t) / t
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12
Q

instantaneous acceleration

A

= acceleration at a specific instant
slope of the tangent to the curve at the moment in time

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13
Q

breaking distance

A

= distance to get from a given velocity to 0 ms

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14
Q

uniform motion vs uniform acceleration vs non-uniform acceleration

v, a, v(t)

A

Uniform motion ⇒ v = const, a = 0 (v(t) is a horizontal line)
Uniform acceleration ⇒ v ≠ const, a = const (v(t) is a straight non-horizontal line)
Non-uniform acceleration ⇒ v ≠ const, a ≠ const (v(t) is a non-straight line)

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15
Q

average velocity, displacement for uniform acceleration

A

average velocity = (u+v)/2
displacement = t(u+v)/2

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16
Q

free fall

A

= motion of a body that experiences only the force of gravity
uniformly accelerated (a = g)

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17
Q

projectile motion

A
  • parabolic trajectory (no air resistance)
  • happens simultaneously in 2 directions ⇒ vertical (accelerated (free fall or throwing into air, a = ± g)), horizontal (uniform, uX = x/t)
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18
Q

projectile motion with air resistance characteristics

A
  • non-parabolic trajectory
  • lower maximum height
  • shorter range
  • lower final velocity
  • time going up (max height is reached sooner) < going down (upwards air resistance when going downwards)
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19
Q

force

A

physical quantity describing the interaction between bodies that can change the motion of a body or change its shape or size

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20
Q

resultant force

A

vector sum of all the forces acting on an object
has the same result on the body as all the individual forces acting together on the body

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21
Q

field forces

def, examples

A

act at a distance, without direct contact of two bodies
gravitational force (Fg/W), electric force (Fe), magnetic force (Fm)

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22
Q

contact force

A

forces occurring only in the direct contact of two bodies

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23
Q

normal force

A

reactive force of weight, result of two objects in contact pushing against each other
perpendicular to the surface in contact with the body

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24
frictional force
parallel to the plane of contact between the body and the surface impedes motion static vs dynamic friction
25
static friction
between two bodies at rest (Ff ≤ μSFn) | μS ... coeff of stat friction, Fn ... normal force
26
when does an object start to move (friction)
F > μSFn ⇒ object moves in line with the force applied (static friction has been overcome) | μS ... coeff of stat friction, Fn ... normal force
27
dynamic friction
⇒ between two bodies moving relative to each other (Ff = μdFn) | μd ... coeff of dyn friction, Fn ... normal force
28
tension force | appears, magnitude
* experienced by a rope (or wire, etc.) attached to a fixed point when the rope is pulled from the other end or both ends * same magnitude but opposite direction to the applied force
29
elastic restoring force
force that counteracts the force extending or compressing a spring and restores the spring to its natural length
30
natural length
length of the spring when it is not acted upon
31
direction of the elastic restoring force
toward the natural length
32
viscous drag force
force opposing motion when a body moves in a fluid (gas/liquid)
33
buoyancy
* exerted by a fluid on an object partly or wholly immersed in the fluid, that counteracts the weight of the body * caused by the difference in pressure at the top of the body and bottom of it * = weight of fluid displaced * = ρ(fluid)V(object immersed in fluid)g = ρ(fluid)V(fluid displaced)g
34
Newton's first law of motion
body that experiences zero resultant force (equilibrium) will have no acceleration
35
inertia | def
the natural tendency of an object to resist changes in its state of motion, including changes to speed or direction | more mass ⇒ greater resistance to changes in motion ⇒ greater inertia
36
what is equilibrium?
resultant force = 0
37
Newton's second law
acceleration of a body depends on the mass of the body and the resultant force acting on the body
38
Newton's third law
any two bodies interact by applying forces on each other which are equal in magnitude and opposite in direction
39
direction of the vector of momentum
same as the direction of velocity
40
internal force
acts on the system from within the system
41
external force
acts on the system from outside the system (weight)
42
linear momentum and resultant force
momentum remains constant unless the system is acted upon by an external resultant force resultant force = 0 ⇒ Δp = pfinal – pinitial = 0
43
impulse | def, graph
change in momentum of a body ⇒ J = FΔt = Δp area under F(t) | F ... average resultant force
44
collision
= impact between objects in which the bodies interact with each other and exert a force on each other
45
collisions in an isolated system and its impact on momentum
total momentum is always conserved: Σp initial = Σp final
46
elastic vs inelastic collision
**elastic** collision ⇒ total kinetic energy is conserved **inelastic** collision ⇒ total kinetic energy is less than prior to collision
47
explosion
= two (or more) bodies are initially at rest and exert forces on each other, moving apart rapidly inelastic collision inversed (kinetic energy is not conserved, momentum is conserved)
48
period and frequency
Period (T) = time of one revolution [sec] Frequency (f) = revolutions in a second [1/s = Hz]
49
angle travelled from a given point in circular motion
θ = s/r | s ... circular path, r ... radius, θ ... angle
50
linear velocity (speed) in circular motion
rate of change of arc length covered uniform circular motion ⇒ |v| is constant but it is tangent to the circle so direction is always changing
51
angular velocity in circular motion
rate of change of the angle covered ⇒ ω = θ/t [rad/s]
52
centripetal acceleration
acceleration experienced by a body as the body moves in circular motion due to the changing direction of velocity points towards the centre of the circle
53
centripetal force | def, how it is calculated, consequence, provided by
* = resultant force exerted along the radial axis on any object that moves on a circular path * F = maC + forces directed towards the center of the circle * perpendicular to velocity * causes body to change direction and accelerate * always provided by another force (tension, friction, normal) | aC ... centripetal acceleration
54
energy transfer mechanisms
a force of one object acts on another ⇒ work (W [J]) a temperature difference exists ⇒ heat (Q [J])
55
work | def
= amount of energy transferred when an external force moves an object over a displacement W = Fs cosθ
56
what forces do work?
only forces acting parallel to displacement do work
57
relationship between work done by external forces and mechanical energy
work done by all external forces = ΔEK + ΔEgp + ΔEep
58
conservation of energy
⇒ energy cannot be created or destroyed, but only transferred from one store to another ΣE initial = ΣE final
59
power
rate of work done/energy transfer
60
efficiency
ղ = useful E / total input E = useful P / total input P
61
fuel
substance that can be made to react with other substances in order to transfer thermal energy or mechanical energy that can be used to do work
62
energy
amount of energy in a fuel per unit volume [J/m3]
63
what does it mean for a force to do work on an object?
energy is transferred to the object
64
work when F(resultant) ≠ 0
there is a force acting on it (F = ma → there is an acceleration → kinetic energy is changed)
65
work when F(resultant) = 0
no work done ⇒ no change to energy (kinetic energy is constant → no acceleration)
66
Sankey diagrams
shows where input energy goes/what it is converted to * arrow thickness = proportional to amount of energy in each store * down arrow = wasted energy * right arrow = useful * each arrow = different store (name the store, amount of energy)
67
energy density
= amount of energy in a fuel per unit volume [J/m3]