Willing Hero
Hero that
Unwilling Hero
Hero that
Tragic Hero
A Hero that
Example - Anakin Skywalker
Anti-Hero
Hero that
Examples : Catwoman
What is an Archetype?
A character type, plot pattern, setting, symbol, or image, which is based on the universal patterns
Approach
Hero and newfound allies prepare for the major challenge in special world
Test, Allies, and Enemies
The hero is tested and sorts out allegiances in the Special World
Define Omen.
an event regarded as a portent of good or evil.
Define Sycophant.
someone who uses flattery to try to get what he/she wants from an authority figure
Define Alchemy.
the medieval forerunner of chemistry, based on the supposed transformation of matter. It was concerned particularly with attempts to convert base metals into gold or to find a universal elixir.
Define Allusion.
An expression designed to call something to mind without mentioning it explicitly, an indirect passing reference.
*universal reference
Define Anthropomorphism.
the Attribution of human characteristics, emotion, and behaviors to animals and other non-human beings.
Define Personification.
the attribution of a personal nature or human characteristics to something nonhuman, or the representation of an abstract quality in human form.
Define Magical Realism.
The “Acceptance of magic in a rational world… and refers to literature that portrays magical or unreal elements as a natural part in an otherwise realistic or mundane environment.”
-**Something strange is introduced in a straightforward manner
purpose: get u thinking outside the box
Define Symbolism.
A symbol is something concrete that stands for something abstract. A symbol can be a person, place, thing, or action.
A symbol has significance beyond its literal sense.
what’s the difference between a topic and a theme?
A topic is the specific subject matter or what a text is about, often a single word or short phrase, while a theme is the underlying message or universal idea conveyed by the text, expressed as a complete sentence that interprets the subject matter
Define THE ORDINARY WORLD.
The hero, uneasy, uncomfortable, or unaware, is introduced sympathetically so the audience can identify with the situation or dilemma. The hero is shown against a background of environment, heredity, and personal history. Some kind of polarity in the hero’s life is pulling in different directions causing stress.
Define THE CALL TO ADVENTURE.
Something shakes up the situation, either from external pressures or from something rising up from deep within, so the hero must face the beginnings of change.
Define REFUSAL OF THE CALL.
The hero feels the fear of the unknown and tries to turn away from the adventure, however briefly. Alternatively, another character may express the uncertainty and danger ahead.
Define MEETING WITH THE MENTOR.
The hero comes across a seasoned traveler of the worlds who gives him or her training, equipment, or advice that will help on the journey.Or the hero reaches within to a source of courage and wisdom.
Define CROSSING THE THRESHOLD.
At the end of Act One, the hero commits to leaving the Ordinary world and entering a new region or condition with unfamiliar rules and values.
Define THE ORDEAL.
The hero enters a central space in the Special World and confronts death or faces his or her greatest fear. Out of the moment of death comes a new life.
Define THE REWARD.
The hero takes possession of the treasure won by facing death. There may be celebration, but there is also danger of losing the treasure again.
Define THE ROAD BACK.
Hero, the hero decides whether to stay in the special world or go back to the ordinary world. A twist on the road back may be a sudden catastrophic reversal of the heroes good fortune. For a moment, after a great risk, effort, and sacrifice, it looks like all is lost.