Knowing the users
Interaction design requires really good understanding of users and activities they are carrying out, plus access to appropriate tech
Physical capabilities
Sensory capabilities
Touch
Kinaesthetic sense
physical awareness of static or dynamic body position
Cutaneous sense
Feeling of touch
Sight
Hearing
Ability to hear becoming important with tech
Taste and smell
Might become more relevant in future tech
Cognitive capabilities
Attention
Selecting what to concentrate on
Perception
Acquiring sensory data from physical environment and processing it
Memory
Involves recalling something one already knows
Learning
Involves acquiring new knowledge
Reading, speaking, listening
Complex forms of language processing
Problem-solving, planning, reasoning, decision making
Complex processes that involve reflective cognition
Background
Experience
Why whole design context matters
Well chosen requirements take into account whole design context
Activities
- Understanding what user needs to do as important as understanding user
Is activity simple or complex?
Different users
- As a consequence, users goals for activity may affect user experience
Environment
Different facets of environment