Chapter 3 Flashcards

Perception (41 cards)

1
Q

Perception

A

The experience resulting from stimulation of the senses. “Gateway” to all other mental functions as it is essential for creating memories, acquiring knowledge, and solving problems. Changes based on added information or past experiences

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2
Q

Perceptual puzzles

A

Things like determining if a dark area is a shadow or a dark - coloured building. Must go beyond raw pattern of light and dark on the retina to determine what is “out there”

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3
Q

Cornea

A

Clear covering of the eye that works with the lens to focus light

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4
Q

Iris

A

A ring of muscles that controls how much light enters by expanding in low light and shrinking in high light

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5
Q

Lens

A

Focuses light on the back of the eye; it becomes less flexible with age, often resulting in cataracts

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6
Q

Retina

A

The photosensitive membrane at the back of the eye where transduction occurs

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7
Q

Fovea

A

Point within the retina of highest visual acuity, containing only conesO

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8
Q

Optic Nerve

A

Takes visual information to the brain where all the axons of photoreceptors meet

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9
Q

Blind Spot

A

Specific point where the optic nerve leaves the eye, containing no receptors

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10
Q

Humour

A

Clear cells that circulate to let light through

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11
Q

Eye Like a Camera

A

Light passes through the cornea and iris and is reflected onto the retina, where the image is actually flipped

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12
Q

Myopia

A

Nearsightedness occurs when the eyeball has a long horizontal shape. Because the eye is too long, the retinal image lands too far in front of the retinal photoreceptors rather than directly on them, resulting in a blurry perception of distant objects

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13
Q

Hyperopia

A

Farsightedness. Caused by an eyeball that is “squished” horizontally. The retinal image lands behind the retina. Corrective glasses help my squishing or refracting the light to ensure the image lands normally on the retinal surface

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14
Q

Transduction

A

The processes of changing a physical stimulus (light) into neural energy

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15
Q

Rods

A

Highly sensitive to light have have poor acuity; used for nighttime vision

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16
Q

Cones

A

Low sensitivity to light but high acuity; different types respond to different colours for daylight vision

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17
Q

Visual Pathway

A

Information from the left and right visual fields crosses over so that one hemisphere gets the image from each side

18
Q

Blindsight

A

Patients with damage to the occipital cortex may react to light of reach for objects without conscious perception due to an alternative pathway through the superior colliculus

19
Q

Inverse Projection Problem

A

Starting with a 2D image on the retina and determining the 3D object that created it is difficult because many different objects can create the same retinal image

20
Q

Occulusion

A

Humans can easily understand that an object even if part of it is covered.

21
Q

Viewpoint Invariance

A

The ability to recognize an object regardless of the angle from which it is viewed

22
Q

Bottom - Up Processing

A

“Data - Driven” processing that starts with raw data rom environmental energy stimulating receptors

23
Q

Top - Down Processing

A

“Conceptually driven” processing that originates in the brain based on a person’s knowledge, expectations, and experience

24
Q

Speech Segmentation

A

The ability to tell when one word ends and the next begins in a continuous sound signal

25
Transitional Probabilities
The likelihood that one sound will follow another within a word (ex, in "pretty baby" pre - ty is more likely than ty - ba)
26
Statistical Learning
Research shows infants as young as 8 months are sensitive to these probabilities to segment words
27
Binocular Cues
Use information from both eyes, including convergence (eyes moving inward for close objects) and binocular disparity (different views on each retina)
28
Monocular Cues
Properties like perspective (lines converging), motion parallax (close objects move faster), interposition (close objects obscure distant ones), and textural gradient (less detail in the distance)
29
Template theory
Objects are compared to stored templates; fails if size or orientation changes
30
31
Selfridge's Pandemonium
A hierarchal weighted system where the unit with the most activation is selected
32
Prototype Theory
Perceiving objects by comparing them to an "ideal" average representation in the mind
33
Helmholtz's Theory of Unconscious Inference
Likelihood Principle: we perceive the object that is most likely to have caused the stimulus pattern Unconscious Inference: perceptions are the result of automatic; rapid assumptions about the environment
34
Gestalt Principles of Organization
Rejected the idea that perceptions are formed by "adding up" sensations; the whole is different than the sum of its parts Apparent movement: perceiving movement between two stationary flashing lights Principles: Proximity (grouping close objects), Similarity (grouping similar looking objects), Good continuation (following smoothest paths), and Law of Pragnanz (simplest possible structure
35
Physical Regualrities
Vertical/horizontal orientations are more common (the oblique effect) and we assume light comes from above
36
Semantice Regularities
We use scene schemas to identify objects faster, like bread in a kitche
37
Bayesian Inference
Estimates of outcomes are determined by prior probability (initial belief) multiplied by likelihood (available evidence)
38
Ventral Pathway "What"
From the occipital lobe to the temporal lobe; identifies objects
39
Dorsal Pathway "Where/How"
From the occipital lobe to the parietal lobe; determines location and coordinates action
40
Double Dissociation
Patient D.F. had temporal damage; she could not match a car to a slot's orientation (perception) but could "mail" it (action), proving independent mechanism
41