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A OCR Computer Science A level
> Chapter 44 - Computing related legislation > Flashcards
Chapter 44 - Computing related legislation Flashcards
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Study These Flashcards
A OCR Computer Science A level
flashcards
Decks in class (75)
# Cards
Chapter 1 - Processor components
43
Chapter 2 - Processor performance
34
Chapter 3 - Types of processor
62
Chapter 4 - Input devices
0
Chapter 5 - Output devices
0
Chapter 6 - Storage devices
53
Section 2 - Systems Software
12
Chapter 7 - Functions of an operating system
49
Chapter 8 - Types of operating system
18
Chapter 9 - The nature of applications
32
Chapter 10 - Programming language translators
40
Section 3 - Software development
0
Chapter 11 - System analysis methods
0
Chapter 12 - Writing and following algorithms
0
Chapter 13 - Programming paradigms
0
Chapter 14 - Assembly language
0
Section 4 - Exchanging data
0
Chapter 15 - Compression, encryption and hashing
0
Chapter 16 - Database concepts
33
Chapter 17 - Relational databases and normalisation
25
Chapter 18 - Introduction to SQL
25
Chapter 19 - Defining and updating tables by using SQL
25
Chapter 20 - Transaction processing
28
Section 5 - Networks and web technologies
0
Chapter 21 - Structure of the Internet
0
Chapter 22 - Internet communication
0
Chapter 23 - Network security and threats
0
Chapter 24 - HTML and CSS
0
Chapter 25 - Web forms and JavaScript
0
Chapter 26 - Search engine indexing
0
Chapter 27 - Client-server and peer-to-peer
0
Section 6 - Data types
0
Chapter 28 - Primitive data types, binary and hexadecimal
0
Chapter 29 - ASCII and Unicode
0
Chapter 30 - Binary Arithmetic
0
Chapter 31 - Floating point arithmetic
0
Chapter 32 - Bitwise manipulation and masks
0
Section 7 - Data structures
0
Chapter 33 - Arrays, tuples and records
31
Chapter 34 - Queues
40
Chapter - 35 Lists and linked lists
39
Chapter 36 - Stacks
21
Chapter 37 - Hash tables
29
Chapter 38 - Graphs
37
Chapter 39 - Trees
47
Section 8 - Boolean algebra
0
Chapter 40 - Logic gates and truth tables
13
Chapter 41 - Simplifying Boolean expressions
23
Chapter 42 - Karnaugh maps
8
Chapter 43 - Adders and D-type flip-flops
36
Section 9 - Legal, moral, ethical and cultural issues
0
Chapter 44 - Computing related legislation
0
Chapter 45 - Ethical, moral and cultural issues
0
Chapter 46 - Privacy and censorship
0
Section 10 - Computational thinking
0
Chapter 47 - Thinking abstractly
0
Chapter 48 - Thinking ahead
0
Chapter 49 - Thinking procedurally
0
Chapter 50 - Thinking logically, thinking concurrently
0
Chapter 51 - Problem recognition
0
Chapter 52 - Problem solving
0
Section 11 - Programming techniques
0
Chapter 53 - Programming basics
18
Chapter 54 - Selection
17
Chapter 55 - Iteration
7
Chapter 56 - Subroutines and recursion
48
Chapter 57 - Use of an IDE
22
Chapter 58 - Use of object - oriented techniques
29
Section 12 - Algorithms
0
Chapter 59 - Analysis and design of algorithms
0
Chapter 60 - Searching algorithms
0
Chapter 61 - Bubble sort and insertion sort
0
Chapter 62 - Merge sort and quick sort
0
Chapter 63 - Graph traversal algorithms
0
Chapter 64 - Optimisation algorithms
0