Horizontal motion formula
S = vt
The horizontal motion of a projectile is modelled as having….
constant velocity (a=0)
The vertical motion of a projectile is modelled as having….
a constant acceleration due to gravity (a=g)
Vertical motion formula
SUVAT (Usually S = ut + 1/2 at^2)
Ux =
u x cosß
Uy =
u x sinß (sometimes -u x sinß if going downards)
Steps to tackle projectiles questions:
Usual Limitations for projectile models:
When finding a projection remember..
The horizontal component is constant
When finding the greatest height…
Let v = 0, for vertical component
If Collide…
vertical velocity must be constant throughout