computer science Flashcards

(12 cards)

1
Q

some ways in which video cameras can be moded include :

A

cranes , tripods , dranes and helicopters , track and dolly

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2
Q

Tilt and pan

A
  • Tripods are used to keep
    the video footage you
    record steady
  • When using a tripod, steady
    movement is created by: * Tilting it up and down
  • Panning it left
    and right
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3
Q

Track and dolly

A
  • A track and dolly allows a camera
    to move very smoothly forwards,
    backwards or along curves
  • A section of track will be laid on the floor
    of a studio or on location
  • A dolly is a small platform which can be
    pushed along the track
  • The camera sits on the dolly
  • How could a track and dolly be used in
    a TV advert where two characters
    are walking?
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4
Q
  • How could a track and dolly be used in a TV
    advert where two characters are walking?
A
  • The tracks are placed parallel to the walking direction
  • The camera tracks parallel to the couple walking and
    camera movement is stabilised
  • This prevents the tracks from being in shot as the
    camera moves along the track
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5
Q

Shot types

A

Shot types allow the camera to show more of a
character’s face or more of the setting they are in
* What do you think each of the following shot types
are called?

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6
Q

Shot types

A

Close up
(shows face)

Mid shot
(from waist up)

Long shot
(whole body with
surroundings)

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7
Q

Angles

A

Low angle , High angle , Over the shoulder

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8
Q

Angles

A
  • A low angle helps to make someone look larger, more
    authoritative or more intimidating
  • High angle shots can be used to make characters appear
    weak or vulnerable
  • An over the shoulder angle is helpful if you want to show a
    character’s point of view. This may be to look at objects like
    a phone or screen. Alternatively, it may be used to show
    how another character responds to them
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9
Q

whats r the digits used in binary

A

0,1

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10
Q

what r the denary numbers

A

0-9

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11
Q

numer systems

A

Number System

Base

Main Numbers

Denary (Decimal)

10

0.1.2.3.4.5.6.7.8.9

Binary

2

0,1

Hexadecimal

16

0.1.2.3.4.5.6.7.8.9, A,B,C,D,E,F

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12
Q
A
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