Data representation Flashcards

(33 cards)

1
Q

Binary

A

Base 2 number system used by computers.

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2
Q

Denary/Decimal

A

Base 10 number system used by humans.

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3
Q

Bit

A

A single binary digit. (1 or 0) (b)

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4
Q

Nibble

A

4 binary digits showing the values between 0 – 15 (0000 – 1111)

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5
Q

Byte

A

8 binary digits. Can represent numbers from 0 to 255 (B)

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6
Q

Kilobyte

A

1024 bytes

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7
Q

Megabyte

A

1024 Kilobytes

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8
Q

Hexadecimal

A

Base 16 Number system, used for easier reading of binary (0 - 9 and A – F).

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9
Q

Character Set

A

All the characters and symbols that can be recognised by a computer system.

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10
Q

ASCII

A

Character set for the English language 7bit character set with 128 values represented.

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11
Q

Extended ASCII

A

8Bit character set with 256 values represented

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12
Q

Unicode

A

Character set for all languages 16 bit

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13
Q

Overflow Error

A

When the result of adding binary goes beyond 8 bits / 1 byte

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14
Q

Compression

A

The process of making the size of a file smaller.

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15
Q

Lossless Compression

A

Makes the file smaller by temporarily removing data to store the file and then restores it to its original state when opened. EG: Huffman Encoding or RLE. Mainly used in compression of text.

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16
Q

Lossy Compression

A

Works by permanently removing data from the file. This limits the number of bits the file needs and reduces its size. Mainly used in compression of sound or images.

17
Q

Run Length Encoding

A

A form of Lossless compression. RLE is a simple method of compressing data by specifying the number of times a character or pixel colour repeats followed by the value of the character or pixel.

18
Q

Huffman Encoding

A

A form of Lossless compression. Huffman coding is a compression technique used to reduce the number of bits needed to send or store text.

19
Q

Pixel

A

Short for Picture Element. A pixel is a single dot of an image. It is usually rectangular or square and is the smallest element that can be displayed

20
Q

Colour Depth

A

The number of bits used to represent each pixel in a bitmap image.

21
Q

Metadata

A

The information stored in an image file which helps the computer to recreate the image on screen from the binary data. It includes, file format, height, width, colour depth and resolution.

22
Q

Bitmap

A

An image can be represented as a bitmap. It is divided into pixels, each colour is represented by a unique bit pattern, the colour of each pixel and metadata about the image is then stored.

23
Q

Sample

A

A measure of amplitude at a point in time

24
Q

Sample Rate

A

The number of samples taken in a second and is usually measured in Hertz (1 Hertz = 1 sample per second).

25
Sample Resolution
The number of bits used to represent each sample.
26
High sample resolution
Better quality as more measurements are taken per second. Large file size which takes up more storage space. Uses more processing power when recording with a high sample resolution.
27
Hertz
One sound sample per second
28
Conversion of sound wave be stored
The height and amplitude of a sound wave is measured at set intervals and stored as a binary value
29
Calculate bitmap image file sizes
Size in bits = Width x Height x Colour Depth
30
Size in bytes = (Width x Height x Colour Depth) /8
31
Calculate sound file sizes
Size in bits = sampling rate x sample resolution x number of seconds
32
Bit Rate
Sample rate x Sample Resolution x Number of Channels
33
Number of bits saved when encoding in Huffman rather than ASCII
ASCII size = 7 x Number of characters (including spaces and punctuation) Huffman size = total number of bits used for each for reach character x the number of characters each bit represents. Bits saved = ASCII size – Huffman size.