Designing Learning Flashcards

(32 cards)

1
Q

Analysis, Design, Development, Implementation, Evaluation

A

5 Stages of ADDIE

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2
Q

Result in long term retention by learner. Uses experiential learning exercises (e.g. role plays, props+

A

Accelerated Learning

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3
Q

Ensures that participants are actively involved.Based on the cooperative learning approach where participants learn from each other

A

Active Training

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4
Q

Breaking up and examining of parts of a whole

A

Analysis

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5
Q

Identifies discrepancy between the desired and actual knowledge

A

Gap Analysis

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6
Q

identifies the TRUE cause of the gap beteen desired and actual knowledge

A

Root Cause Analysis

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7
Q

identifies tasks that make up a single job function

A

Job Analysis

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8
Q

Process of Collecting and synthesizing data to identify how training can help an organization meet its goals.

A

Needs Analysis

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9
Q

Process of identifying the specific steps to correctly perform a task

A

Task Analysis

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10
Q

What adult learning theory did Malcolm Knowles popularize?

A

Andragogy

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11
Q

Adult learning theory based on self-concept, prior experience, readiness to learn, orientation to learning, and motivation to learn

A

Andragogy

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12
Q

Scenario where trainer and leader do not have to participate at the same time

A

Asynchronous learning

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13
Q

Associated with BF Skinner

A

Behaviorism

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14
Q

Psychology focused on observable and measurable behavioral change

A

Behaviorism

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15
Q

Using several media in one curriculum, e.g. classroom instruction and self directed online

A

Blended Learning

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16
Q

Developed by Benjamin Bloom

A

Bloom’s Taxonomy

17
Q

Referred to as KSA’s

A

Bloom Taxonomy

18
Q

Group process for generating ideas in an uninhibited manner

A

Brainstorming

19
Q

A real or fictitious situation is presented for analysis and problem solving

20
Q

Discrete portions of content. A trainer should chunk larger pieces of information into smaller easier to process groupings.

21
Q

Tell approach to learning

22
Q

learning occurs through exposure to logically presented information, usually involving lecture.

23
Q

Focuses on the learner, heavy emphasis on individual learning plans.

A

Competency Approach

24
Q

A group of participants equal in all ways except one group has been exposed to the experiment. e.g. group who has undergone training vs. a group that has not.

A

Control Group

25
collection of all facts, figures, statistic and other info. Examples include interviews, questionnaires, etc.
Data Collection
26
Any method of delivering content to learners
Delivery
27
preparing a person for additional job responsibilities and teaching him skills. Also used in ADDIE
Development
28
web based learning, computer based learning , virtual classroom, and digital collaboration
e-Learning
29
Building blocks that provide additional concepts or skills needed to meet a terminal objective. Also called supporting objective because it chunks
Enabling Objectives
30
Multilevel, systematic method for gathering information about the effectiveness of trainingg programs`
Evaluation
31
first developed and used in the military to focus on performance improvement and allow individuals to learn for themselves what happened, why, and how to improve performance.
AAR (After Action Review)
32