development 1 Flashcards

(17 cards)

1
Q

development

A
  • gene-environment interactions across a person’s lifespan
  • changes and continuities that occur within the individual between conception and death
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2
Q

evolution

A

gene-environment interactions across the evolutionary history of a species

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3
Q

neuroscience

A

study of the nervous system

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4
Q

what two processes lead to developmental change?

A
  • maturation
  • learning
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5
Q

maturation

A
  • biologically-timed changes within a person according to that individuals genetic plan
  • plan is influenced by environmental conditions that shape genetically determined processes
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6
Q

learning

A
  • relatively permanent changes in out thoughts, behaviours, and feelings as a result of our experiences
  • acquisition of neuronal representations of new info through learning processes
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7
Q

can controlled processes become automatic?

A
  • yes through practice
  • i.e. looking both ways before crossing is automatic in adulthood
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8
Q

interactionist perspective

A
  • maturation and learning interact during development and cause the most developmental changes
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9
Q

how does maturation impact learning? how does learning impact maturation?

A
  • can’t teach four month old to talk (not mature)
  • properly fed child put in isolated room (mature, but no learning = slowed development)
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10
Q

when does most human development occur?

A

infancy and childhood

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11
Q

4 ways to study an infant’s basic sensory abilities

A
  • habituation
  • event-related potentials (ERP)
  • high-amplitude sucking method
  • preferential looking method
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12
Q

habituation

A
  • “a decrease in the responsiveness to a stimulus following its repeated presentation”
  • if infants can detect differences between two stimuli
  • infants tend to show interest in novel stimuli
  • habituate infant to one stimuli, introduce new stimuli
  • measure physiological changes (heart rate/breathing) OR behavioural orienting responses (head/eye movements)
  • new stimuli = burst of activity
  • once habituated = return to baseline levels
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13
Q

dishabituation

A
  • increase in responsiveness to stimulus that is somehow different than habituated stimulus
  • i.e. habituate blue square, present green square = more attn given to green square = infant can discriminate colours
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14
Q

event-related potentials (ERP)

A
  • cap w/ electrodes placed on scalp of infant
  • presenting visual stimulus = activity in occipital lobe
  • presenting auditory stimulus = activity in temporal lobe
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15
Q

high-amplitude sucking method

A
  • special pacifier used to measure baseline sucking rate
  • shaping procedure: infant given control over presentation of stimulus (i.e. musical notes)
  • if infant sucks on pacifier at faster rate, switch in pacifier makes stimulus present itself
  • if infant likes stimulus, they increase sucking rate and if not, they suck at baseline rate
    *works bc infants can control their sucking
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16
Q

preference method

A
  • infant put in looking chamber to look at two stimuli
  • researchers can measure which direction the infant is looking in
  • i.e. kids prefer looking at faces
17
Q

issue with preference method

A
  • if infants look at both stimuli for same amnt of time: can be preference OR unable to discriminate
  • thus, pref. method mostly used after researchers know that infants have developed discrimination skill