adj. (of a solid shape) having many flat sides, usually more than six
Polyhedral
The target number of an ability check or a saving throw.
Difficulty Class (DC)
The target number of an attack role.
Armour Class (AC)
The skills, weapons, saving throws etc. that a character can perform or weild particularly well.
Proficiencies
The special traits or skills that are associated with a particular class.
Class Features
The highest roll of a specific die, which is determined by class, and sets the characters Hit Points at level 1, plus a condition modifier.
Hit Point Maximum