limbs adapted for running 1. Bones from carpals/ tarsals often fused —> run into toes to reduce contact with ground and friction 2. Tibia/ fibula and ulna/ radius = long —> lever to increase efficiency of motion
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3
Q
Aerial
A
limbs adapted for flight 1. Forelimb modified into wings
BIRDS: carpals and metacarpals fused
BATS: rather than digits lost—> lengthened with flap of skin in between
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4
Q
Arboreal
A
adapted for life in the trees 1. Digits adapted for grasping so animal can swing through the trees 2. Wrist and ankle s have little fusion to increase flexibility
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5
Q
Saltorial
A
limbs adapted to jumping 1. Hind limbs = lengthened —> act as over during jumping, and muscular —> for thrust 2. Digits of hind limb (toes) = linger for stability and balance 3. Forelimbs = smaller —> used for landing and/or feeding
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6
Q
Foot posture:
A
Plantigrade
Digitigrade
Unguligrade
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7
Q
Plantigrade
A
Squirrel
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8
Q
Digitigrade
A
Dog
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9
Q
Unguligrade
A
Deer
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10
Q
Tetrapod
A
Four limbs
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11
Q
Fossorial
A
adapted for burrowing or digging 1. Humerus = strong and solid —> acts as shock absorber
attachment to collar bone and scapula modified to allow animal to push soil from the front to the sides allowing forward motion 2. Digits = thickened and strengthened —> acts as paddles for moving through soil 3. Often plantigrade —> wall flat-footed 4. Live predominantly underground
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12
Q
Aquatic
A
adapted for life in water
limbs adapted for swimming 1. Forelimb - modified to flippers —> act as paddles to propel 2. Flipper = flattened —> reduces friction —> allows for galloping motion rather than sinusoid all as in fish 3. Hind limb normally lost