Integrated Marketing Communication (IMC)
combines traditional and digital media.
Sales promotion
includes consumer-oriented activities like coupons and loyalty programs.
Digital options
include owned, paid, and earned media.
Branded entertainment
involves placing products in movies, TV shows, and video games.
Social media statistics
62.3% of the world’s population uses social media; short-form video offers the highest engagement.
R.I.C.E.
stands for Relationships, Instruction, Connection, and Entertainment.
Tribal mentality in social media
creates a sense of belonging.
Confirmation bias
leads us to surround ourselves with people who share our beliefs.
Uncertainty on social platforms
can create FOMO (Fear of Missing Out).
The multiplier effect
helps a message spread rapidly through sharing.
Always-on behavior
means social media use is closely tied to mobile devices.
Influencers
are categorized by follower count: mega, macro, mid-tier, micro, and nano.
Nano influencers
are everyday people with fewer than 10000 followers.
Challenges in influencer marketing
include vetting, authenticity, and measuring effectiveness.
Social media metrics
include click rates, impressions, shares, and time spent on site.
Social media platforms
allow users to create and share content.
Brand ambassadors or brand evangelists
are loyal customers who promote a brand.
A brand community
consists of social network users who share an attachment to a brand and share experiences.
Social commerce
involves purchase decisions influenced by someone’s social network.
Sales promotions
are divided into consumer-oriented and trade-oriented promotions.
Coupons, rebates, and price deals
are examples of price-based promotions.
Contests, premiums, and sampling
are examples of attention-getting promotions.
Push money
is a bonus paid to encourage salespeople.
Personal selling
involves one-on-one interaction between a salesperson and a buyer/customer.