How do distance and depth bring back the inverse problem?
How does the visual system recover information about the 3D spacial structure of the environment if it has to get information about an object’s distance and orientation of the surface in order to do so?
Visual system must compute the orientation and distance of each surface reflecting light to the retina.
What are the pieces of information necessary for orientation and distance of surfaces?
Slant
angle between line of sight to the surface patch and its normal (the direction perpendicular to the surface)
Tilt
direction of a surface’s depth gradient (orientation)
Any stimulus is ambiguous (can come from distal point at any distance), so how does visual system determine depth and distance of objects in visual field?
(among other things)
What is accomodation?
What is convergence?
What is binocular disparity?
Disparity that occurs because our eyes are a few inches apart, so things are viewed from two different distances in space and there is an imperfect overlap.
What is a horopter?
a notional curved surface that delineates corresponding retinal points
What is a stereoscope/stereoscopic depth?
What is the correspondence problem?
Which element in the right eye’s image correspond to what element in the left eye’s image? Shape may play a role in allowing the visual system to create a correspondence between these two images.
What are the two theories regarding temporal shape analysis?
Random Dot Stereogram
What is binocular rivalry?
Why do we experience singularity of vision, even though we always have two different images on our retinas?
May be:
What are the rules governing binocular rivalry?
What is motion parallax?
Looming
If something on a screen increases in size but maintains its dimensions, it looks like it’s moving toward the observer. Babies show this, as well.
What are the configural (pictorial) depth cues?
Information that is available from just looking at a picture
What are the ocular cues?
Perspective
What is the Kinetic Depth Effect?
Height in plane
position relative to the horizon line. The further above it is, the higher it is. Requires perceiving ground plane. Not super powerful, but can be accompanied by another type of perspective.
Texture density gradients