(IxD) is the process of creating interactive products and
services in which the designer considers how people will engage with the product.
Interaction Design
: A system should be easy to learn for new users, and it should provide feedback that
helps users understand how to use the system.
Learnability
Flexibility
: A system should enable users to complete tasks quickly and easily, without
unnecessary steps or barriers.
Efficiency
: A system should be designed so that users can easily remember how to use it even
if they haven’t used it for some time.
Memorability
: A system should be designed to minimize the occurrence of errors, but when errors
do occur, they should be easy to understand and recover from
Error handling
: A system should be designed to provide a positive user experience that satisfies
the needs and expectations of users.
User satisfaction
: A system should be designed to accommodate users with a range of abilities and
disabilities, including those with visual, auditory, and motor impairments.
Accessibility
Four Pillars of Design
1D: Words
Representations - supplement the words used to communicate information to users.
determines the devices that the users will use to interact with the
product.
4D: Time
includes the mechanism of a product.
5D: Behavior -
Motion
Space
Time
Appearance
Appearance has many variables for designers to alter:
Texture
Sound
Elements of Interaction Design
Sound
Texture
Appearance
Time
Space
Motion
Design Principles
Typography
Hierarchy
Perspective
Harmony
Rhythm
Directional movement
Contrast
Balance
Center of interest
Consistency
is the thread that ties together elements in a
single design. It also ties together designs across a single
campaign or brand, creating a product that is
distinguishable, usable and effective.
Consistency