Input models Flashcards

(12 cards)

1
Q

What are models good for?

A

good for mapping specific phenomena, with it being exactly as complex as needed

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2
Q

What is fitts’ law good for?

A

modelling pointing tasks; must be a single uninterrupted movement

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3
Q

what is goal-crossing?

A

Input model of drawing a line across a boundary, rather than pointing and clicking

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4
Q

pointing vs crossing

A

Pointing:
* control and correction at end of movement only
* Must stop within object
Crossing:
* control and correct all the way towards goal
* No need to stop within object boundary

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5
Q

advantages of cross-based selection

A
  • easier to select objects that are thin
  • multi-selection: move across multiple objects to select e.g. keys on keyboard
  • good for input devices with no button to click e.g. head pointing
  • good for when movement is jittery
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6
Q

Why are menu bars and key controls at the edges or corners of displays?

A
  • Fastest to access from anywhere on screen
  • Top of screen is an easy target
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7
Q

What is steering law?

A

The movement time to acquire a target through a tunnel e.g. multi-level drop-downs

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8
Q

steering law formula

A

MT = a + b * ID

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9
Q

What is the purpose of the Keystroke-level model?

A

Defines a set of basic input operators with time estimates for their execution

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10
Q

What are the 2 types of operators in the KLM?

A

Motor operators - moving hand from one object to another
Mental operator: mental preparation of a motor action

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11
Q

Advantages of KLM

A
  • Easy to apply
  • can be done from just sketches of an interface
  • quite accurate
  • useful for comparing alternatives
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12
Q

Limitations of KLM

A
  • Assumes that the user is expert at task
  • Assumes no errors
  • not appropriate for tasks that require reasoning
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