Terminal vs. Enabling Objectives
Terminal Objectives:
- Also known as performance objectives
- What learners must master before completing a course
- Final behavioral outcomes for unit, lesson, course, or program they’re written for
Enabling Objectives:
- One terminal objective includes several subordinate enabling objectives
- Break down terminal objectives into manageable chunks
- Building blocks for terminal objectives
Bloom’s Taxonomy and KSAs
Cognitive domain: Knowledge involving mental processes and the acquisition of information
Psychomotor domain: Skills involving manipulation of objects or machinery
Affective domain: Attitude involving motivation and perceptions (e.g., active listening)
Mager’s ABCD method for writing LOs
Audience: specified using the course title (e.g., “Learners in Leading Meetings”)
Behavior: clear description of anticipated performance using observable and measurable verbs (e.g., “develop an agenda”)
Condition: the support available to learners to complete the objective or the context in which they complete it (e.g., “using an agenda template”)
Degree: indicates how close to perfection the learner must get to the object (e.g., “every time”)
Full example: Learners in Leading Meetings will be able to develop a meeting agenda using an agenda template every time.
SMART objectives
Specific - clearly define what is expected
Measurable - contain one or more standards/criteria to gauge effective performance
Achievable - need to be difficult yet attainable
Relevant - important to the org and the purpose of the course
Timely - specific timeframes
What do design activities include? (6)
What details about objectives should be included in the design process? (4)
After selecting the overall instructional modality, what should a designer do?
Make general decisions about the methods and the media.
The selected methods should match the objectives. They should also allot time for practice.
After completing the analysis, writing the objectives, designing the test items, and considering the overall plan, the TD professional will have a good idea of what is going to be included in the program. What is the next step?
The next step is to outline the information and develop a course map to identify the steps that lead to completion of the course.
3 ways to visually present the course map
Storyboards: graphic organizers; can be intricate and time-consuming, but they give designers an opportunity to experiment with changes at an early step in the process.
Wireframes: generally associated with the design of a website; simple b&w layouts that outline specific size, placement of page elements, features, and navigation. Does not include color, font, logo, or other real design elements that take away from structure.
Mock-ups and prototypes
During analysis, TD professionals identify relationships between tasks. What are those relationships? What do they do with this information during design and development?
Relationships:
- Some tasks are subordinate.
Others are equal but must be performed in a certain order.
Some tasks have logical relationships but can be performed in any order.
Some tasks are unrelated.
Relationships between tasks help determine how to sequence content.
What is the difference between mock-ups and prototypes?
A mock-up looks like a finished product, but it is not interactive or clickable.
A prototype provides partial functionality of the end results and enables testing.
Why is sequencing important?
Examples of how to sequence content? (10)
What is a course map?
Similar to an outline, the course map lists the modules in sequence and is accompanied by media selections and support requirements
What is a module and why is it important?
Modules should be used because adult learners respond best to small, organized units of learning,
A module is the smallest unit of learning and provides content and practice on the basis of the learning objectives.
What is included in a learning module? (5)
Considerations for developing modules? (4)
2 outputs of design stage
Outputs when designing formal learning
Outputs when designing informal learning
In which phase are the objectives determined?
Analyze and design phase
3 key needs during activity selection (delivery options)
8 criteria for selecting technology
Functionality
Cost
Ease of use
Interaction
Features
Organizational compatibility
Networking
Security
When selecting technology for learning delivery, what should a TD professional do?