My positive and negative traits
Positive
1. Love to texts (UX writing)
Positive but can be negative
Negative but work on it
What a designer doesn’t do?
2. Usually prioritization
5W1H
Why I am building this
Who am I building it for
Where and when it will be used
What am I building
How to measure
When the user and the customer are not the same
This is usually the case for B2B2C solutions. For example, if you’re building an appointment-scheduling system for clinics, your users will be patients and clinic personnel (doctors, nurses, receptionists). However, the customer to whom this product will be sold is clinics. Most probably it won’t change the solution, but it’s something worth remembering and mentioning during the presentation.
Hints to clarify your audience more precise
Example of audience dividing for the task ‘improve Spotify mobile experience’
The first step would be listing high-level audiences: listeners, artists, business owners. You decide to go with listeners.
Spotify has already made headway with this differentiation of listeners, providing dedicated features for runners, club music lovers, podcast listeners etc. You could develop ideas for new interesting features by listing different groups, for example, by age:
What do you want to do / what you are currently looking for in the role
what you don’t want to do
your current employment status
I am on maternity leave + I am working on a startup application on part-time basis
Intro for designing kiosks interfaces
“Interviewer: We want you to design a kiosk for liquid soap and shampoo refill.
Candidate: Great, where is this product going to be placed? Companies providing living spaces (hotels, hostels, co-living spaces) or retailers (supermarkets, convenience stores, beauty salons, pharmacies) could be interested in this product.
Interviewer: Let’s focus on the retail market, specifically supermarkets and convenience stores.
Candidate: OK, how about the physical part of the kiosk, can I modify it?
“Interviewer: The kiosk has a touch-screen, two sinks — one for shampoo and one for soap - and a credit card reader. You can’t modify the hardware.
Candidate: Great, is there just one type of each product or more?
Interviewer: There are three variants for each product.”
Excerpt From
Solving Product Design Exercises: Interview Questions & Answers
Artiom Dashinsky
https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewBook?id=0
This material may be protected by copyright.
Intro for a dashboard for a freelancer
“Interviewer: We want you to design a business management dashboard for a freelancer.
Candidate: Great, can I assume we’re designing the dashboard for a web app?
Interviewer: Only if you think it makes sense.”
Excerpt From
Solving Product Design Exercises: Interview Questions & Answers
Artiom Dashinsky
https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewBook?id=0
This material may be protected by copyright.
The list of product metrics
In the end, finally
Eventually
Eventually
In the end, finally
Making a suggestion
“I assume they would be”
“I will make the assumption that”
what are the best frameworks of design process?
1.1. Human-Centered Design: its four principles are people-centered, solve the right problem, everything is a system and small and simple interventions.
What’s the difference between human-centered design and design thinking? (From IDEO)
Human-centered design is a creative approach to problem solving. It’s the backbone of all our work at IDEO. It’s a process that starts with the people you’re designing with and ends with new solutions that are purpose-built to suit their needs. Human-centered design is about cultivating deep empathy with the people you’re designing with; generating ideas; building a bunch of prototypes; sharing what you’ve made together; and eventually, putting your innovative new solution out in the world.
Design thinking, as IDEO’s Tim Brown explains, is a human-centered approach to innovation. It draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success. Successful innovations rely on some element of human-centered design research while balancing other elements. Design thinking helps achieve that balance. It lets people find the sweet spot of feasibility, viability, and desirability while considering the real needs and desires of people.
The Designer’s Toolkit for Tackling Tough Problems (IDEO)
More specifics of design thinking and Human-centered design
While both processes have many similarities, the approaches have different aims. The aim of human-centred design is to develop a product with a high degree of usability and user experience. Design thinking, however, aims at developing innovative and creative solutions for complex issues. These will ideally satisfy the users’ requirements, be realizable from a technical point of view and also prove to be economical.
Hence, design thinking has a larger scope of use. While human-centred design mostly focuses on the user interface and known issues, design thinking goes beyond such limitations: It can be used for developing new products and services but also for evolving concepts for the solution of social questions. In contrast to human-centred design, design thinking often questions existing problems or develops entirely new questions.
How do you use Design Thinking and Human-Centered Design Together?
Design Thinking was as originally popularized by IDEO for creating commercial products (like the original apple mouse), and it is typically used to create market-based products and/or services. Human-Centered Design takes this a step further and provides a mindset and tools to ensure these products and/or services actually improve the lives of the end-users or beneficiaries. Combined, they offer a process and mindset that creates self-sustaining solutions to some of the world’s greatest challenges.
What is html and css
HTML stands for the content. Without CSS we would need to style each piece of content separately and then to apply changes to each string separately either. CSS is a container for the style. We change style at only one place, and then all pieces of HTML that are affected by this class are changed either
Human centered design (from NNG, Norman)
Human-Centered Design (HCD) is not about following processes. It’s about being mindful of HCD principles. Keep focus on people and the entire system to solve the right problems.
It’s a mindset. Find a right problem, not its symtoms.
Think not only about users, but also about colleagues, stakeholders, so on. Think about everything as about the system.
Everything is interconnected.
page parking
This behavior often occurs when shopping, researching, or reading news, but can happen in any task where it’s useful to open several similar items, each in a separate tab. Often for millenials.
Users like page parking in tabs because it allows them to separate two phases of research:
Second, while the pages are parked, the tabs serve as a memory aid, freeing users from having to remember the items they are interested in.
Tell about your design process
I have experience using various design process frameworks such as design thinking, human-centered design, double diamond, and lean UX. For each project, I choose the approach that fits the problem best, or I combine them if necessary.
Mostly, I use the double diamond approach with its four stages: discover, define, develop, and deliver. Working on projects in design agency, I mostly used Double diamond. However, for a recent mobile app project called Sticky goals, I used the lean UX approach, creating an MVP and then researching how users interact with it.
My design process includes research, ideation, prototyping, and testing.
Although research is not always necessary before starting. Regarding research, I usually start with data to form a hypothesis. I then build a research strategy that combines business purpose, goals, research questions, and hypothesis. I prefer in-depth interviews for research, starting with a screening survey.
For ideation sessions, I often use workshops or concentrating alone using creative techniques like behavioral maps, mindmaps, quick sketching, and so on. I use Figma for creating solutions and prototyping, and sometimes for testing. Beta-testing of released product is another good option. When resources are limited, I use testing without users techniques like heuristic evaluation and GOMs methods.
I believe that iteration is necessary for success and appreciate collaborative design. I often facilitate workshops during all stages of design process, not only ideation. Collaboration with stakeholders is also essential for me, as it helps me get more insights and gather feedback to incorporate into my work — as it was during the exclusively research project ‘IT generation’ helped to change the research strategy on the go and get more insights.
In summary, I have found that working in cross-functional teams and closely with stakeholders leads to the best results.