Learning and development Flashcards

(21 cards)

1
Q

Define learning

A

Changed or new behaviour resulting from new or reinterpreted knowledge that has been derived from an experience

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2
Q

Define development

A

Covers training and learning, may cover a long period of enhancing skills and knowledge through a wide range of techniques

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3
Q

What is human resource development?

A

Used to indicate learning and development as an organisation’s investment in the learning of its people as part of a HRM approach

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4
Q

What is the key aim of HR development?

A

Provide learning experiences in the workplace to train, develop, and retrain staff

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5
Q

What are the 5 learning theories?

A

Behaviourism
Cognitivism
Social learning theory
Constructivism
Learning styles

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6
Q

Describe and explain behaviourism

A

Human behaviour is the product of experience of and within a physical and social environment
Pavlov and Thorndike suggest that the association between sense impressions (stimuli) to actions (responses)

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7
Q

How does Skinner theorise behaviourism?

A

Strength connection is influenced by the degree of reward and punishment - reinforcement

Positive reinforcement - verbal or physical praise
Positive punishment - supervisor’s observations. strikes systems, created a fear of being sacked
Negative reinforcement - can’t enter site without correct equipment; want to avoid punishment
Negative punishment - removal of overtime

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8
Q

Describe and explain cognitivism

A

Emphasises the learning process rather than the outcomes of learning
Cognitive processes involve:
- Solving problems
- Trial and error
- Insight
- Using feedback
Looks at mental instructions coded in the brain

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9
Q

Describe and explain Social Learning Theory

A

Learning based on a need to fit in - socialisation
Bandura suggests that learning through observation means that individuals can visualise the consequences of actions and regulate their behaviour

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10
Q

Describe and explain Adult Learning theories

A

Learning occurs primarily through reflection on personal experience
Principles for guiding and directing learning:
- Learning motivation
- Self-direction
- Role of experience
- Preparedness to learn

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11
Q

What does experiential learning theory suggest?

A

Learning is more powerful if it’s grounded in the experience and context of the learner

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12
Q

What are Honey and Mumford’s learning styles?

A

Activist - active experimentation
Reflector - observation and reflection
Theorist - abstract conceptualisation
Pragmatist - concrete experience

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13
Q

What are the four stages of designing an L&D program

A

Stage 1: Assess training needs
Stage 2: Planning the training
Stage 3: Implementing the training
Stage 4: Evaluating training

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14
Q

What happens in the first stage of L&D design?

A

Analyse and find competency gaps to ensure
Data may be gathered via surveys, appraisals etc.

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15
Q

Critically analyse the first stage of L&D design

A

Human capital theory - investing in development should enhance productivity
Organisations often prioritise short-term performance rather than using systematic analysis
Fast-paced and resource constraints may lead to reactive analysis = reduced effectiveness

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16
Q

What happens in stage 2 of L&D design?

A

Pairing training needs identified with learning plans to decide on content, duration, etc.
Appropriate methods can be selected by accounting for learner preferences, budget and culture

17
Q

Critically analyse stage 2 of L&D design

A

Goal-setting theory - clearly defined goals can enhance motivation
Overly rigid structures can limit learning transfer when adaptability is key
A top-down approach can limit the acknowledgement of individual aspirations
The AMO model suggests ‘ability’ is enhanced
Digital learning platforms can be cost-efficient but lack interaction for deeper learning

18
Q

What happens in stage 3 of L&D design?

A

Implementation of training
Involves the resourcing, scheduling, and delivering the programme

19
Q

Critically analyse stage 3 of L&D design

A

Social exchange theory - effective implementation encourages reciprocal commitment and engagement
Inconsistent managerial support can undermine the L&D process
Learning may be received as an additional burden on a heavy workload

20
Q

What happens in stage 4 of L&D design?

A

Evaluation of the training
Helps determine whether learning objectives have been achieved and informs future improvements

21
Q

Critically analyse stage 4 of L&D design

A

Evaluation can often be underdeveloped due to time and cost constraints
This reduces the credibility of L&D and makes it difficult to justify investment
Sport’s dynamic nature makes it difficult to attribute performance improvements directly to L&D