Law of exercise
Law of effect
Law of readiness
Thorndike’s three laws
Law of exercise
Law of effect
Law of readiness
Fitts and Posner’s three stages of learning
Cognitive stage
Associative stage
Autonomous stage
Cognitive stage
Associative stage
Cognitive theory
The cognitive theory of learning is a holistic view of learning, in which the skill should be learnt in its entirety using whole-practice.
It encourages thinking and problem-solving to gain understanding and ability rather than trial and error or connecting certain responses to stimuli. Learners use previous experiences.
There are two key concepts when examining this theory:
Insight learning:
- This is using problem-solving and using the memory of effective experiences to solve a new challenge.
- For example, a badminton coach explains why a badminton player should return a serve using an overhead clear. The performer develops an insight or understanding.
Intervening variables:
- These are the mental processes involved in decision-making. For example, a coach could encourage the badminton player to think about the height of the serve and where the player is standing before deciding where to place the clear.
Cognitive theory advantages and disadvantages
Advantages
- Performer can become more independent and self-correct during a game
- They can adapt better to different situations
- They could make quick progress
- They develop kinaesthesis
Disadvantages
- They may not have any past experiences to draw on
- Learning could be slower if the performer doesn’t understand what to do and therefore might lose motivation
- Using whole practice may be problematic for a novice if the skill is too difficult or dangerous
Social learning theory
Advantages
- Cognitive factors in learning: the role of mediational processes
- Explains cultural differences in behaviour because children learn from the individuals around them
- Less determinist than behavioural approach. Bandura suggested that we choose which behaviours we perform - some free will.
Disadvantages
- Lab studies have demand characteristics
- Biological factors were underestimated because boys were more aggressive due to hormonal differences
Autonomous stage
The autonomous stage is the final stage - the performer is an expert. Movements are well-integrated and automatic. The learner is able to perform without conscious effort. The performer can give attention to the environment and wider cues about play. Guidance would not need to be extensive, but highly specific to situations which the performer would have already realised need attention. Verbal guidance would be predominant. Feedback is mostly via the performer’s ability to judge their performances and make corrections.
Visual guidance
Showing the performer what to do or how they are performing
- Useful for beginners
- Works with demonstrations or video analysis
Advantages
- Learners can see the correct model
- Can be used to highlight a weakness in more developed athletes
Disadvantages
- May be difficult to do in a large group
- Too much information may overload beginner
- If the performer cannot match the demonstration it can be demotivating
- If demonstration is inaccurate then errors may be replicated
Verbal guidance
Information that a performer can hear helps them develop
- To make guidance effective you should give it in relevant chunks
Advantages
- Can be used to explain tactics
- It can be given immediately
- Used in large groups
- Can be used as a trigger to promote the correct action during practice - while the learner is doing it
Disadvantages
- Too much information can overload beginners
- Language may be too technical for a beginner - they may not understand certain terminology
- The performer might lose concentration - can be boring
Manual guidance
Information is given to a performer to help them develop which involves them being physically moved into the correct position.
Advantages
- Help develop kinaesthetic awareness in beginners
- Eliminates danger
- Boosts confidence
- Reduces fear and anxiety
- Helps break a complex movement into parts
Disadvantages
- Requires one-to-one support - not realistic
- The performer may become too dependent on the support
- If it is used too much then it can interfere with kinaesthesis
- The proximity of the coach may be upsetting
- An incorrect feel of the skill can lead to bad habits
Positive feedback
Negative feedback
Intrinsic feedback
Extrinsic feedback
Feedback received from an outside/ external source e.g a coach.
- The performer gains an understanding of what they need to improve on and/ or which aspects of the task they need to maintain.
- This type of feedback is received by seeing and hearing and is used to support intrinsic feedback
- Extrinsic athletes still receive extrinsic feedback from coaches but it will be more tactical information
Mechanical guidance
Using equipment to assist in the learning process
Advantages
- This method uses a mechanical aid
- Ensures confidence and safety
- Useful for beginners
- Kinaesthetic sense of movement
Disadvantages
- The performer can become over-reliant on the mechanical device
Concurrent feedback
Concurrent feedback occurs during a performance and has the aim of improving skills or techniques while a performer is performing.
- Best suited for autonomous or associative
- Can be intrinsic or extrinsic
Terminal feedback
This occurs after a performance has finished which is important because it strengthens the schema in learning.
- This could be the coaches summary, including reasons for success, or it could be a player looking at match statistics.
Knowledge of results
Feedback that gives an initial outcome of the attempted skill is called knowledge of results.
- This form of feedback concerns the outcome of the movement, based on results.
- Successful outcomes need to be maintained and unsuccessful ones need to be eliminated, so knowledge of results forms an early basis for improvement
- Used in cognitive performers
- It is extrinsic because it comes from purely the success level of the movement
- E.g did the netball shot score? did the pass reach the intended target?
Knowledge of performance
A more detailed analysis of the action is called knowledge of performance.
- This gives reasons why the shot went in or not and is concerned with technique and how that technique can be developed to produce a better performance than the last attempt
- Concerns the quality of the movement, based on technique; tells you why the movement was incorrect or correct.
- It can be intrinsic or extrinsic. It is important for autonomous performers as it gives more detailed information needed for an advanced player.