refers to all technology that is used to handle telecommunications and access information. It also includes broadcast media, management systems, and network-based control.
Information and Communications Technology (ICT
the convergence of several technologies including the internet and wireless medium, but primary focus is on the access and sharing of information and communications.
ICT
enables users to access and use computing resources (such as storage, processing power, and software) over the internet, providing scalability and flexibility
Cloud Computing
● Remote delivery of computing services (servers, storage, databases, applications) over the internet, accessible on demand.
Cloud Computing
● It is a facility or service that provides connectivity for a computer, a computer network, or
other network device to the Internet
Internet Access
● Connection to the global network of computers and information resources.
Internet Access
Wi-Fi (Wireless Fidelity)
LTE (Long Term Evolution)
● Defined as a collection of individual raw facts or statistics. It can come in the form of text, observations, figures, images, numbers, graphs, or symbols.
Data
● Refers to all equipment and programs that are used to process and communicate information.
● Tools and methods used to transmit and receive information electronically.
Communication Technologies
-the latest generation of cellular network technology, promising even faster speeds, lower latency, and significantly improved network capacity compared to its predecessors. It aims to revolutionize various aspects of our lives beyond just mobile internet access, enabling new applications and services
5G Technology
● Exchange of information or goods electronically, often involving payment or data transfer.
Transactions
● Types of Communication Technologies (3)
Machine-to-Machine communication
Human-to-Machine communication
Wearable Technology
refers to the massive volume of structured and unstructured data that organizations and systems generate daily. This data comes from a wide range of sources, including sensors, social media, web interactions, transaction records, and more
Big Data
refers to the direct exchange of data and instructions between the various sensors and devices embedded within them, without human intervention.
Machine-to-Machine communication
Wearable Technology
focuses on how humans interact with their wearable.
Human-to-Machine communication- HMI
● Set of instructions that tell hardware how to perform specific tasks.
Software
The dawn of the web, characterized by static HTML pages
and limited user interaction.
Web 1.0 (1991-1995):
User-generated content, social media, and dynamic
applications took center stage. Platforms like YouTube and Wikipedia redefined
online engagement.
Web2.0 (2005-present):
Physical components of an ICT system, including computers, network devices, and
peripherals.
Hardware
The web as a more immersive and decentralized space,
fueled by blockchain technology and semantic web concepts. Think virtual reality
experiences and AI-powered personalized content.
Web3.0(emerging):
Everyday objects equipped with sensors and internet connectivity, creating interconnected ecosystems for smart homes, cities, and industries.
The Internet of Things (IoT):
On-demand access to computing resources like servers, storage, and applications remotely, delivered over the internet.
Cloud Computing: