Media Effects Models Flashcards

(13 cards)

1
Q

The uses and gratification models create four needs, explain diversion and personal relationships. (1.1)

A

Diversion - distracts someone from their lives.
Personal relationships - sharing things that other people watch.

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2
Q

Uses and gratifications model means that the media needs to be what? (1.2)

A

The media needs to be diverse.

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3
Q

Marxist theorists argue that there is an illusion of what? (1.3)

A

That there is an illusion of choice as these gratifications target the ruiling-class.

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4
Q

It can be argued that audiences are actually what type of consumers? (1.4)

A

Audiences are actually passive consumers.

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5
Q

The two step flow model argues that the social group in which an individual belongs to is just as powerful as what? (2.1)

A

The social group to which an individual belongs to is just as powerful as the media.

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6
Q

The two step flow models shows that audiences have power as well as what? (2.2)

A

Audiences have power as well as the creators.

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7
Q

Due to the influence of the new media, face-to-face opinion leaders may be what? (2.3)

A

They may be less influential than they once were.

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8
Q

The two step model have made audiences more what? (2.4)

A

Audiences are more critical and evaluative.

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9
Q

The hypodermic syringe model says that ideology is being what? (3.1)

A

Ideology is being injected into us with ideology.

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10
Q

Bandura’s bobo doll model said that children imitate what? (3.2)

A

Children imitate violent behaviour seen in the media, leading to desensitisation.

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11
Q

Violent media creates what behaviour? (3.3)

A

Violent media creates copy car behaviour which is normalised in video games.

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12
Q

Viewing violent media may provide an outlet to release what? (3.4)

A

Provides an outlet to release violent tendencies and is a cathartic experience.

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13
Q

Violent video games prevent what? (3.5)

A

Violent video games prevent disfunction.

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