Summarise the open and closed loop models of feedback.
Open loop – a control system with a
pre-programmed set of instructions
to an effector + no feedback/error detection process.
- Model comprised of input, executive
system, effector system and output
* Movements made with no
compensatory adjustments during
performance e.g., golf swing
Closed loop – gives feedback during
movement via proprioception/senses
* Deviations from the norm/motor
programme are detected and
corrections made during
performance
* Model comprised of input, executive
system, effector system, feedback
and output e.g. tennis serve – ball
toss
Explain how schema theory works when performing a skill
Recall Schema:
- occurs before a movement is
initiated and includes the following
information which the performer
must know to form a schema:
- Each time we perform a skill we
recall from our LTM
- A generalised motor programme
that is a close fit to the new skill
and adapt it: initial conditions and
response specifications.
- Performer takes into account
immediate factors such as weather,
speed of a ball, movement of
opposition/team members, tactical
demand.
- Link to DCR process.
Recognition Schema
- During and after the skill is
performed the skill is then evaluated
as a correct/incorrect response.
- 2 types of information obtain:
combine - movement outcomes
(result) and sensory responses
(feelings from sensory systems
about the performance – KR/KP
- Future adaptations possible from
revised/reinforced GMP in LTM.
- Link to Open and Closed Loop motor
control.
DCR process
Detection: athlete will detect info/input from their enviornment via proprioceptors
- Stimulis ID: info stored temporarily and if detected to be relevant stored in STM
- e.g perfromer identifies cues from enviornemt e.g flight of ball
- Comparison/Response selection: info is intreperted + compared w info in STM/LTM past expereinces then Recognition to previous timuli and appropriate response = decison making e.g catch ball
- Response programming = instructions sent to muscles
- Output: action carred out + feedback stored for future reference
STSS
STM
LTM
3 factors affecting info processing
Hicks law
SIMPLE RT:
- no options decreases RT/response e.g sprint start reactions to gunshot sound
CHOICE RT:
- several/multiple stimuli
- more info to process so increases time taken to react
- e.g open skills like of the center pass in netball as a C
Psychological refractory period
how to reduce reaction time