Module 10: Decision Making Flashcards

(20 cards)

1
Q

Consumers make decisions in situations based on ______ influences.

A

external (ex: temperature…what do i wear?)

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2
Q

Value varies based upon the ______ (or _____) in which the item is purchased or consumed.

A

context (situation)

(ex: bottle of water. Has low value at home with a fridge full of drinks. But at a music festival in 100 degree heat, it becomes extremely valuable).

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3
Q

What are 3 situational influences on decisions?

A
  1. Time (temporal)
  2. Place
  3. Conditions (ex: How does crowded conditions affect brand choice?)
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4
Q

What are 4 time-based influences on decisions?

A
  1. Time Pressure
  2. Seasonality (ex: sports, fall/winter)
  3. Time of Day (ex: body cycles, you wouldn’t eat a cold pizza for breakfeast)
  4. Advertiming (ex: an ad about melatonin will be received differently if you are up at 2 am compared to if you see it in the afternoon)
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5
Q

Time Pressure:
When consumers are rushed/have limited time, they often don’t think deeply about decisions. Instead, they rely on ______: quick “rule of thumb” shortcuts. This means ______ _______ increases, because familiar/trusted brands feel like the safest/fastest choice.

A

heuristics; brand importance

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6
Q

It may be incredibly difficult for you to buy a swimsuit in winter. This is due to the situational influence of _______ on decision making.

A

conditions
(ex: hot or cold is a condition)

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7
Q

Shopping:
- Shopping for entertainment or pleasure is ______.
- Shopping because you need something is ______.

A
  • hedonic
  • utilitarian
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8
Q
  • T or F: Retailers have personalities too.
  • Retailers create personalities through _____ influences.
A
  • True
  • external (ex: lighting, pricing, etc.)
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9
Q
  • _______ quality → low prices, convenience, selection
  • ______ quality → friendly, lighting, music, prestigious
A
  • Functional
  • Affective

(there can be a combination of both types of qualities)

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10
Q

The _______ affects how long you’ll stay somewhere and shop.

A

atmosphere

(think atmospherics/servicescapes; ex: Victoria Secret is boutiquey; apple’s store atmosphere is very minimal)

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11
Q

T or F: Unplanned and impulsive shopping are the same thing.

A

False
(Unplanned = didn’t intend on buying it, but there is still some logic to it. Impulsive = emotional/spontaneous buy)

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12
Q

According to P&G First Moment of Truth, how long does a product have to make an impression before you decide to buy/not to buy?

A

3-7 seconds

(what factors into that? Maybe the packaging, if it’s fully stocked, where it is on the shelf, etc.)

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13
Q

______ is an individual difference variable. (Consumer self-regulation or lack thereof)

A

Impulsivity

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14
Q

Situational Influences in Online Environments:
- Online retailers make transactions simple by _____ _____ (ex: credit card numbers, preferences, last item looked at, etc.).
- Online environments → designed to make buying fast, easy, and tempting, which can increase _____ purchases.
- Reviews, inventory quantity counts, product rankings. → these signals influence decisions quickly by making items feel more _____ or _____.
- Limited-time sales and scarcity cues (like Rue La La’s 11am launches) create urgency, increasing impulsive or even ______ buying.
- Once a shopper begins purchasing, ______ (_____) can carry the behavior forward, making it more likely they’ll buy additional items.

A
  • storing information
  • impulsive
  • trustworthy; urgent
  • compulsive
  • momentum/intertia
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15
Q

T or F: Certain scents can affect our decision making.

A

True
(this is why sensory branding is a thing for brands)

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16
Q

T or F: Sensory branding (like odors, colors, sounds) should match the brand’s identity/personality.

A

True (should be congruent with brand’s personality. Ex: spa having relaxing music, lavender smell, etc.)

17
Q

______ conditions, which means “things that come before”, can affect decision making. For example, the current economy.

A

Antecedent conditions

18
Q

What are 4 antecedent conditions that can affect decision making?

A
  1. Economic resources (current economy)
  2. Mood
  3. Security
  4. Fear
19
Q

when you see something that looks like a human (ex: an outlet with a human face, a car with a face)

A

anthropomorphism (People don’t like eating things with faces on them)

20
Q

What are the 2 steps of what happens when you have a need?

A
  1. Need Recognition (ex: you need something to keep you warm)
  2. Want (ex: the want is how you achieve that; like a beanie)