P4 - Explaining Motion Flashcards

(14 cards)

1
Q

Spec Point P4.2.1

What is the equation that links average speed, distance and time?

A

Avg. Speed (m/s) = Distance (m) / Time (s)

v = s/t

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2
Q

Spec Point P4.2.2

What are the typical speeds of wind, sound, walking, running, cycling, driving in built-up area, driving on motorway & trains?

A
  • Wind = 7m/s
  • Sound = 340m/s
  • Walking = 1.4m/s
  • Running = 3m/s
  • Cycling = 5.5m/s
  • Cars in built up area = 13m/s
  • Cars on motorway = 30m/s
  • Trains = up to 55m/s
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3
Q

Spec Point P4.2.3

a) How do you make measurements of distance & time?

A
  • For distance, measuring item should be longer than distance measured
  • For shorter distances, use a ruler/metre stick
  • For longer distances, like how far someone walks, use a rolling tape measure
  • To measure longer times, use a stopwatch
  • For short times, use light gates connected to datalogger - stopwatches involve human error like reaction times
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4
Q

Spec Point P4.2.3

b) Describe an experiment to measure the speed of a trolley down a ramp

A
  • Set up ramp & runway
  • Mark a line on ramp so trolley starts at same point each time
  • Set up light gates directly after start line, at end of ramp & end of runway
  • Connect light gates to datalogger to record time to pass between them
  • Measure distance between light gates using ruler
  • Let trolley roll down ramp to end of runway - record time between 1&2, 2&3
  • Repeat & take avg. time
  • Calculate speed using v=s/t
  • You could change material on ramp & runway to investigate friction, or change angle on ramp
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5
Q

Spec Point P4.2.4

How can you convert between units?

A
  • Km/h - m/s = divide by 3.6
  • Hours to seconds = multiply by 3600
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6
Q

Spec Point P4.2.5

What is the difference between a scalar & a vector?

A
  • Scalar - a quantity with only magnitude
  • Vector - a quantity with magnitude & direction
  • E.g. displacement & distance - distance is scalar, displacement is vector
  • E.g. speed & velocity - speed is scalar, velocity is vector
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7
Q

Spec Point P4.2.6

a) What is the equation linking acceleration, change in speed & time?

A

Acceleration (m/s^2) = Change in Speed (m/s) / Time (s)

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8
Q

Spec Point P4.2.6

b) Describe an experiment to measure the acceleration of a trolley down a ramp

A
  • Repeat experiment used to find speed
  • Set up light gates to record speed & time
  • Speed at gate 2 = change in speed down ramp
  • Speed at gate 3 = change in speed down ramp & runway
  • Use acceleration equation
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9
Q

Spec Point P4.2.8+9

How can you interpret distance-time graphs?

A
  • Gradient = avg. speed
  • Steeper = faster
  • Flat sections = stationary
  • Straight uphill = constant speed
  • Steepening curve = acceleration
  • Levelling curve = deceleration
  • To find speed on curve, draw tangent & find gradient
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10
Q

Spec Point P4.2.8+9+10

How can you interpret velocity-time graphs?

A
  • Gradient = avg. acceleration
  • Steeper = greater acceleration
  • Flat = constant velocity
  • Straight uphill = acceleration
  • Straight downhill = deceleration
  • Curve = changing acceleration
  • Area under graph = distance travelled
  • To find area under curved section, count squares
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11
Q

Spec Point P4.2.11

What is the value of acceleration in free-fall?

A

10m/s^2

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12
Q

Spec Point P4.3.1

What is resultant force?

A
  • Resultant force - the sum of all individual forces acting on object
  • E.g apple on table - force due to gravity acts downwards, normal contact force pushes up on apple - forces are equal - apple in equilibrium
  • E.g. accelerating block - weight & NCF are equal, but driving force is greater than friction - block moves forwards
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13
Q

Spec Point P4.3.3

A
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14
Q

Spec Point P4.3.3

A
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