it is a 3-Dimensional tangible representation of a design or system
This is often done once a design has been realised in a sketch form
The primary aim of physical modelling it to test aspects of a product against user requirements
Through testing at the design development stage ensures that an appropriate product is developed
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2
Q
Different types of physical modelling
A
scale models
Aesthetic models
Mock-ups and prototypes
Instrumented models
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3
Q
Scale models
A
-a model that is either a smaller or larger physical copy of an object
designers use it to visualise information about the context that the model represents
Large models are scaled down to better understand the whole environment of the model. Common for architectural model
Small models are often scaled up be better visualise small details, example DNA
accurate physical representations of object or features of objects
Able to allow the design team, client or manufacturer visualise and/or manipulate the object
Scaled down or up keeping all sizes of the features in relation to each other
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4
Q
Aesthetic models
A
a model developed to look and feel like the final product
It does not function or operate in any way
Aesthetic/appearance models are only concerned with form, colour, style, texture and how the product fits in its visual environment.
They can be used for ergonomic testing, evaluating visual appeal, allow the non-designer to see and feel how the real product will be
Usually made from clay, foam, robber, plastic or wood. For example, a simple model it could be solid pieces of foam that has been shaped and painted to look like the real thing
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5
Q
Mock-ups
A
scale or full-size representation of a product used to gain feedback from users
Mock-ups are used to test ideas and gather feedback from users
They can be either full-scale or scaled models of products
Usually made from modelling materials or cheaper materials than the final product
Used to detect design flaws at the earliest stage
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6
Q
Prototypes
A
prototypes are to test and evaluate ideas and look and feel like the real product
A prototype can be a real working product made to real specifications that can be used throughout design development, sometimes a one-off production
It has functionality unlike that of a mock-up (minimal) or lack of it in aesthetic models
It is particularly useful in testing before production begins
Prototypes help the development team discover any issues related to manufacturing the final product
It allows the development team to learn from the user through user feedback and used trials/interaction with the final prototype
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7
Q
Instrumented models
A
instrumented physical models are equipped with the ability to take measurements to provide accurate quantitative feedback for analysis
They can be used effectively to investigate many phenomena such as fluid flows in hydraulic systems or within tunnels, stress within structures and user interaction with a product
Example, feedback from prosthetic devices to provide data on landing or ground reaction forces
These models can be scaled in terms of both geometry and important forces