What is the difference between reinforcers and punishers
Reinforcers - Increase behaviour
Punishers - Decrease behaviour
Punishment
Operant Conditioning
The procedure of providing consequences for a behaviour that decrease the probability of that behaviour occurring again.
Punisher
Operant Conditioning
Any event or stimulus that contingently follows a behaviour (i.e., a consequence of the behaviour) and decreases its probability of occurrence.
Positive Punishment
Any event or stimulus that, when presented as a consequence of a behaviour, decreases the probability of that behaviour occurring again.
Negative Punishment
Any event or stimulus that, when removed as a consequence of a behaviour, decreases probability of that behaviour occurring again.
What are the variables affecting punishment
Operant Conditioning
Contiguity: Nearness of events in time (temporal contiguity) or space (spatial contiguity).
- The longer the delay (less contiguity), the slower the learning.
Contingency: The degree of correlation between a behaviour and its consequence.
Intensity: How intense the punishment is
- Higher intensity works best (to a point)
Introductory Intensity of Punishment: Using an effective level of punishment from the beginning is very important!
- There are ethics issues with this though
- A good punisher is something you are not willing to inflict on yourself
Reinforcement of Punished Behaviour: Effectiveness of the punisher is determined by the effectiveness of the reinforcer(s) maintaining the behaviour.
Alternative Sources of
Reinforcement: Providing other means of obtaining the reinforcement that maintains the punished behaviour will suppress the behaviour more effectively.
What are the major problems with punishment?
Considerations for Using Punishment Effectively
What are the differences in the Premack principle when used for punishment vs reinforcement
For Reinforcement:
High-probability behaviour reinforces low-probability behaviour.
- Piano (low prob.) → Coffee
For Punishment:
Low-probability behaviour punishes high-probability behaviour.
- Coffee (high prob.) → Piano