Vizualization parts of proximal femur
Femoral head, greater and lesser trochanters.
Visualization parts of the proximal humerus?
Greater and lesser tubercle.
What are the major bumps on the femur vs the humerus?
Femur is the trochanters, while the tubercles are on the humerus.
What are the nubs on the side of the ankle?
Malleolus
Nubs on the side of the elbow?
Epicondyles
Nubs on the side of the knee?
Epicondyles
kVp to size increase technique
2 kVp per centimeter. 2.54 cm per inch so five kVp per inch.
No Grid Mutiplication Factor
1
5:1 grid multiplication factor
2
6:1 grid MF
3
8:1 grid MF
4
12:1 grid MF
5
16:1 grid MF
6
Direct Square Law if for what?
SID in relation to mAs used.
If you increase the SID, should you increase mAs or kVp to compensate?
mAs using the inverse square law
What is the formula to adjust mAs to kVp
Double mAs for 15% kVp decrease and vice versa.
Why does screen speed reduce detail?
Faster means thicker and larger crystals, meaning they are faster to create light, a brighter light has more scatter of light, thus reducing the detail.
High Contrast means what in relation to Grayscale and Window width.
Grayscale is short - fewer grays in the scale/list.
Window width is narrow. You have more extremes, but fewer overall shades to select from so the window is narrower.
Low Conraste means what in relation to Grayscale and Window width.
Grayscal is long - many more grays in the scale/list.
Window width is wide. You have more shades of gray so the window widents to accomodate all the shades.
How does high and low window levels impact the darkenss or brightness of the image.
High level darkens, low level lightens
High level moves the center of scale more towards the right so the dark grays on the other end become black.
Low lever moves the center toward the black so the super light grays near the white end become white.
How many mrems in a rem
1000
How many mSv in a rem?
10mSv
5 mSv equals how many rem and mrem?
.5rem and 500mrem
What is the umbra vs penumbra
Umbra is the shadow of the anatomy, so the entire white of a bone for example.
Penumbra is the amount of blur in the pixels that are the edge transition from the anatomy to outside the anatomy.