Types of Research Designs
Experimental
- true experiment
- quasi-experiment
or Non-Experimental
- correlational
- descriptive/observational
True Experiments
→ highest level of internal validity, can make the strongest causal claims with a true experiment, but we lose some external validity
Requirements for a True Experiment
Advantages of a True Experiment
Random Assignment
randomly assign participants to each of the groups to reduce the likelihood of systematic differences between the participants in the group which undermine internal validity
Random Sampling
approach to recruiting subjects for your study
Two-way design
most common, two IV’s for example video games and also the duration of play
Advantages and Limitations of within-subject design
Advantages
- Can be statistically powerful - remove error noise
LSD and Psychopath Psychotherapy
Follow-up in the 80s
- Normal (recidivism) rate of offending is 60%
- Those with therapy is 80%
Characteristics of Quasi Experiment
Two types
- Person x treatment
- Natural experiments → less relevant for psych
Quasi Independent Variables
Person/Attribute Variables
Individual difference variables
- Can vary along a spectrum
- Can be based on diagnostic criteria
Extroversion vs Introversion Scale (Attribute Variable Example)
How do we split
- Splitting these attribute variables into high and low is a common practice, past q1 and q3 for example
- Not the best method statistically (quite crude)
Attribute of interest: usually normally distributed in the population
Natural Variables
These cannot be changed but instead you can group someone by these categories
Non-Experimental Research Designs
No manipulation only measurement
Experimental Research Designs
Manipulated and measurement variables
True Experiments (and their positive aspects)
It has the highest level of internal validity, it can make the strongest causal claims with a true experiment, but it lacks external validity
Requirements for a True Experiment
Advantages of a True Experiment
Systematic manipulation of the variable (operationalising, choosing controls, etc means more control over determining if the variable is really the thing that might cause it)
Justify a True Experiment for Testing whether Video Games cause Violence
when making a causal claim, a true experiment would best isolate the variables
Dependent variable - aggression or violence (must be operationalised, going to lose external validity because it is immoral to measure this in the same way)
Correlating Violence to a Hot Sauce Task
- IV - COD
Random Assignment
In a true experiment it is important to randomly assign participants to each of the groups to reduce the likelihood of systematic differences between the participants in the group which undermine internal validity
Approach to Random Sampling Subjects for your Study
One-way Design
One independent variable
Two-way Design
Two independent variables
E.G