Focus Groups
Guided group discussions of 6-12 people
Often used to collected attitudes and relevant experiences related to a specific product, service, marketing campaign, or brand.
Advantages
Good for desires, motivations, values, memory
Participants can bounce ideas off one one another
Limitations
Have to be careful to reduce risk of group think, conversation being dominated by one stakeholder
RITE (Rapid iterative testing and evaluation)
Iterative usability method in which the assets are modified or changed between tests based on each session’s feedback.
Advantages
Great for early stage, lean feedback
Encourages team alignment in design decisions
Limitations
Requires strong team commitment
If testing higher fidelity or functional prototypes - making quick changes can be a challenge
Fixing one problem might introduce several new problems
Literature Review
Provides a concise summary of existing research about a research questions. Can also extend to more detailed synthesis that re-organizes literature and creates an argument.
Advantages
Relatively quick, great return on investment
Limitations
External validity
Paywalls for sources
Structured interviews
Interviews with fixed sequence of questions that are not flexible either by moderator or participant.
Advantages
Can be more efficient in moderation required
Continuity in questions allows for session comparability, and metrics to be collected
Limitations
May be more difficult to build rapport
Limits surfacing of unexpected stories
Intercept Study
A quick way to get a product or concept tested in the wild when you have a specific, narrow set of topics to explore
Advantages
Best for short studies with very little screening required
Limitations
Risky with unreleased products or related assets
Probing not allowed
Dyad (Paired) Interviews
An interview with 2-3 participants in a session together who have a pre-existing relationship.
Advantages
Limitations
Unstructured Interviews
Interviews with the most conversational flexibility; often the researcher has a set of questions or topics to address, but the conversation may change direction so long as the topics are relevant.
Advantages
Cons
KANO model
Method for measuring the effect of different product or service attributes on user satisfaction. Includes a functional and dysfunctional scenario, leades to placement into one of 5 categories (e.g., tablestake, performance, delighters)
Pros:
Cons:
Playtest
Observing participants interacting with a product or service in an unstructured fashion. Typically used with live builds that have already been extensively QAed.
Advantages
Limitations
Remote, unmoderated research
Method that automates the collection of peoples attitudes and behaviors. A collection of methods (e.g., diary studies, click testing, usability evaluation, card sorting)
Advantages
Limitations
Individual-centered behavioral mapping
Method that maps the activities and travel of a specific individual or group over time and location.
Advantages:
- Great for illuminating social behaviors and interactions (rather than, say, an office or set space)
Limitations:
- Slightly intrusive, need to allow time for participants to become less reactive to being followed
Cognitive Walkthrough
Usability inspection method that examines the learnability of a new product or system from the perspective of a first-time or one-time user.
You break down the “first session,” including all onboarding, into a series of steps. A team of evaluators then evaluate each step according to 4 key questions (e.g., will users want to produce the action of the step? will users discover the signifier for the affordance (e.g., button, label)?).
Advantages:
Limitations:
Contextual Inquiry
An ethnographic method that places researcher on-site as a participant in research. The researcher observes and interviews (asks questions), in an apprentice-like fashion, in order to understand communication flows, tasks sequences, tools and artifacts, and physical environments.
Advantages:
- Allows for the examination of tacit knowledge and underlying (and invisible) work structures
Limitations:
- Need to CONSTANTLY check your interpretation to ensure it aligns with the participants
Crowdsourcing
A quantitative method where you allow a large population of people to voluntarily opt-in to complete microtasks.
Microtasks can range from classifying data, answering questions, to providing feedback.
Advantages:
Limitations:
- Limited ability to collect demographic information, intentions, expertise. Thus, harder to generalize to an overall population.
Narrative Interview
Researcher asks a series of open-ended questions that direct the participant to stories of lived experiences.
Follow-up guidance: who, what, when, where, how. Less of a question-answer format, and more of a narrator-listener format.
Advantages
- A way to collect rich experiences from participants when time constraints (e.g., no time for longitudinal methods or direct observation)
Limitations
- Requires rapport and sensitive handling
Desirability Testing
Iterative method where participants are provided with a fixed vocabulary to select from in order to describe a design. Participants typically select 3-5 cards, and are asked to explain their choices.
Advantages
Limitations
Diary Studies
Longitudinal research method where you expose participants to a series of questions and tasks over the course of ~1 week. Participants submit entries throughout the course of that time.
Advantages
Limitations
Experiments
A method used to test for causal relationships between variable. Typically you have a control group, followed with 1 or more treatment groups. All other factors should remain constant between the groups, aside from the experimental variable.
3 types of experiments: lab-based, internet-based, and field-based experiments
Advantages:
Limitations
Difference between exploratory and generative research
Foundational / Exploratory / Pathfinding
Generative Research
Two kinds of generative research
Projective
Constructive
Heuristics evaluation
A usability inspection method where you inspect a set of designs according to a set of selected usability heuristics (principles).
Advantages:
Limitations:
Field Research (In-Home Visits)
A method for collecting in-situ feedback within the contexts that people may use or consider products of interest.
Often includes exercises such as home tours, out of box experience, card sorts, generative methods. Debriefs critical between sessions
Advantages
Limitations
Love Letter and Breakup Letter
Participants are recruited to write letters to product in personified form, and express feelings of dislike and like toward the product.
Advantage
Limitations
- Important to capture their feelings (not just the letter) through video and audio