Sampling Flashcards

(32 cards)

1
Q

What does “triggering a sample” mean?

A

– Starting playback of a sample using a key, button, or MIDI command.

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2
Q

How was sampling achieved before the 1980s?

A

– Using reel-to-reel tape loops or tape replay keyboards like the Mellotron and Chamberlin.
– Involved splicing small pieces of tape together.

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3
Q

What were the limitations of tape-based sampling?

A

– Wow and flutter (speed inconsistencies).
– Degradation and oxide wear over time.
– Hiss and poor high-frequency response.

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4
Q

What happens if sample rate is too low?

A

– High frequencies may alias, causing muffled or distorted sound.

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4
Q

How did early digital samplers in the late 70s/80s improve on tape sampling?

A

– Used digital memory instead of tape.
– Limited memory meant samples were short or had lower sample rate/bit depth.
– Reduced some tape issues but introduced digital artifacts if sample rate/bit depth were too low.

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5
Q

What happens if bit depth is too low (e.g., 12-bit)?

A

– Sample sounds grainy, hissy, or distorted due to quantisation noise.

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6
Q

Why did drum machines benefit from early sampling?

A

– Drum samples are short, mostly mono, and don’t need wide pitch shifting.
– Less affected by low bit depth/sample rate.

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7
Q

What were hybrid sampler/synths in the late 1980s?

A

– Used a sample for the attack portion of a sound, with the rest synthesised.
– Allowed realistic articulation without using lots of memory.

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8
Q

How did DAWs in the 2000s change sampling?

A

– Increased memory/storage made realistic multi-sampled instruments practical.
– Enabled software samplers and virtual instruments.

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9
Q

What is “one-shot” sample mode?

A

– Plays the full sample regardless of how long the trigger key is held.
– Can be turned off to use an envelope for dynamic volume control like a synth.

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10
Q

How do you avoid clicks when looping samples?

A

– Choose loop points at zero crossings.
– Use fades at start/end of sample.

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11
Q

What is trimming (or truncating) a sample?

A

– Removing unwanted sound from the start and end of a sample.

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12
Q

What is time-stretching?

A

– Slows down or speeds up a sample without altering pitch digitally.
– On tape, slowing also lowers pitch.

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13
Q

What is pitch-shifting?

A

– Moves the sample up or down in pitch.
– On tape, higher pitch = faster playback.

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14
Q

What is beat-slicing?

A

– Dividing a drum loop into individual hits for re-sequencing or remixing.

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15
Q

What is reversing a sample?

A

– Playing the sample backwards.
– Historically done by reversing tape; now done digitally.

16
Q

What is normalising?

A

– Raises the loudest point of a sample to maximum level, scaling the rest proportionally.

17
Q

What are stutter and gapping effects?

A

– Stutter: repeats small sample sections rhythmically.
– Gapping: inserts silence to create rhythmic patterns.

18
Q

What is transposing?

A

– Changing a sample’s starting pitch/key to match other musical material.

19
Q

What is keyboard mapping?

A

– Spreading a sample across the keyboard.
– Each group of notes = key zone, full set = key map.

20
Q

What is multisampling?

A

– Taking samples at several notes across an instrument to avoid extreme pitch-shifting.

21
Q

What is velocity layering?

A

– Switching between different samples depending on how hard a note is played.

22
Q

What is keyboard tracking in a sampler?

A

– Filter cutoff increases with pitch so higher notes remain bright and not dull.

23
Q

What creative impact did sampling have on music?

A

– Allowed musicians to reuse existing recordings.
– Gave rise to new styles: hip-hop, trip hop, mashups, and remixes.
– Led to sampler instruments (carryable sets of sounds).

24
What legal issues arise from sampling?
– Copyright infringement if samples are used without clearance. – Some musicians have been sued for uncleared samples.
25
What is the significance of the Mellotron?
– Tape-based keyboard that reproduced orchestral sounds (strings, brass). – Used by bands like The Beatles, King Crimson, Moody Blues. – Early precursor to modern samplers.
26
How did hardware samplers in the 90s shape music?
– Often 12-bit, noisy, and distorted, creating part of the genre’s sound (e.g., Amen break in drum & bass). – MIDI allowed triggering via sequencers.
27
How did affordability and memory improvements affect sampling?
– Made realistic acoustic instrument sampling possible. – Professional sample libraries and packs became widespread. – Software samplers (from Cubase VST onward) made sampling accessible on DAWs.
28
What is the difference between software and hardware samplers today?
– Hardware: standalone, sometimes boutique instruments. – Software: integrated into DAWs, easier to manipulate, often bundled with libraries.
29
Give examples of sample library usage.
– Bundled libraries (GarageBand, Logic, Ableton). – Professional packs sold for specific instruments or sounds (Splice, Kontakt).
30
Key technical limitations of early samplers?
– Short mono samples, low bit depth (12-16 bit), low sample rates. – Noisy, limited dynamic range, and small memory.
31
Why were drum samples ideal for early digital samplers?
– Short in duration, mostly mono, less affected by low bit depth/sample rate. – Could be used directly in sequencers without complex pitch-shifting.