Emotional Intelligence
inbound EI: self-management and self-awareness
outbound EI: relationship management
emotionally competent teams are more effective
EI leads to reduction in staff turnover
Self-Organizing Team
used in AGILE
*embrace constructive feedback in Retrospectives
Virtual/Distributed Teams
Roles & Responsibilities & Authorities & Competency
Role = generic project team name Authority = decision-making ability Responsibility = actions, expectations to complete work Competency = skill set to get things done (apply knowledge, skills and experience)
Resource Matrix Charts
Matrix chart showing resource assignments
e. g. RACI Chart (responsible, accountable, consulted and informed) *only 1 person can be accountable for any given activity
e. g. RAM = Responsibility Assignment Matrix = technically a RACI is a RAM but you could make up the legend
e. g. Roles and Responsibilities = generic roles intersected with the responsibilities
Human Resource Theories
Maslow’s Hierarchy of Needs
- humans have 5 levels of needs and you can’t satisfy the need above until the needs below have been satisfied
Herzberg’s Theory of Motivation
- two types of agents at play: hygiene and motivating
hygiene = pay, benefits, safe working environment - maintain employer-employee relationship
motivating = rewards, bonus pay, rewards/recognition - promote performance and employer-employee relationship
**demotivators happen when the hygiene agents are present or are lacking
McGregor’s Theory of X and Y
McClelland’s Theory of Needs
Ouchi’s Theory Z
Vroom’s Expectancy Theory
-people behave based on what they believe their behaviour will bring them
Halo Effect
-one positive attribute influences a decision based solely on perception
Resource Management Plan
Project & Resource CAlendars
project calendar - defines when work will take place (working hours, etc.)
resource calendar - when will resources be available to the project
Team Charter
Defines:
Activity Resource Needs
Effort-driven activities - potential to put more resources on an activity to reduce duration
Fixed-duration activities - activity cannot be changed by adding more resources
Effort can affect completion date
Law of diminishing returns
Tuckman Team Development Model
Forming - team comes together - high-level formation
Storming - start to challenge ideas, possible conflict
Norming - project begins to get to work, normalizing
Performing - team is excelling and this is the goal
Adjourning
Problem Solving Approaches
Collaborative/Problem solving - work together
Forcing/Directing - person with the authority makes the decision - WIN-LOSE
Compromising/Reconcile - situation - both parties have to give up something - LOSE-LOSE
Withdrawal/Avoiding - one party withdraws from the argument - YIELD-LOSE
Smoothing/Accommodating - differences are downplayed, commonalities are up-played - sometimes patronizing - sometimes conceding one’s position
Management Styles
Autocratic - PM makes all the decisions
Democratic - team is involved in decisions
Laisse Faire - PM allows the team to lead and make decisions - sometimes a negative if the PM isn’t stepping up to make a decision
Exceptional - PM is managing by exception and is reactive (rewards top performers, punish bottom performers)
Problem Solving
6 steps
1- identify- specify 2-define- break into parts 3-investigate- gather data 4-analyze - root-cause analysis? 5-solve - choose a solution 6-check solution