skill acquisition Flashcards

(84 cards)

1
Q

skill

A

a learned ability to bring about pre-determined results within a minimum outlay of time, energy or both.

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2
Q

sub-routine

A

the actions that form the parts of a skill

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2
Q

fine-gross (muscular involvement)

A

gross- involves large muscle groups and gross body movement.
fine- involves small, precise muscle movements and control

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3
Q

simple-complex (complexity)

A

Simple- few decisions required, easy to learn, simple movement patterns, low perceptual load, less feedback. complex- many decisions required, information processing and Subroutines needed, high perceptual load, more feedback.

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3
Q

open-closed (environmental)

A

open- unpredictable environment; requires adaptation
closed- predictable environment with little change

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4
Q

self paced - externally paced (pacing)

A

Self- performed in a predictable environment with little change externally- timing and speed controlled by external factors / opponents

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5
Q

discrete-serial-continuous (continuity)

A

discrete - clear beginning and end Serial- a sequence of discrete skills leanred together
continuous - no clear beginning or end; can be repeated

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6
Q

low organisations - high organisation (organisational)

A

high- Skill is difficult to break down; must be practised as a whole
low- shill that is easily broken
into parts

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7
Q

characteristics of a skilled performance

A

learned, consistent, accurate, controlled, goal direct, aesthetically pleasing, fluent, economical, smooth, efficient

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8
Q

perceptual load

A

the amount of perceptual information involved in an ongoing task

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9
Q

habitual

A

done consistently

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10
Q

transfer

A

the effect of the learning and performance of one skill on learning and performance of another

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11
Q

positive transfer

A

the the learning of one skill helps or aids the learning of another

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12
Q

negative transfer

A

when a skill hinders or impedes the learning of a new skill

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13
Q

zero transfer

A

learning a skill has no effect on another skill as it has no similarities so no aspect of confusion

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14
Q

bilateral transfer

A

learning a skill is passed across the body from limb to limb

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15
Q

whole practice

A

looks at completing a skill being worked on in its entirety without breaking it down into segments

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16
Q

presentation of practice

A

how a coach or teacher introduces and demonstrates a skill to a learner

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17
Q

part practice

A

skill is broken down into sub-routines, then learnt separately before combining

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18
Q

whole-part-whole

A

skill taught as whole - then key parts isolated - then reintegrated into a whole

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19
Q

progressive part

A

learn skills in parts, then linked together sequentially, effective for serial skills

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20
Q

complex + low organisational skill …

A

part practice

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21
Q

simple + high organisational skill …

A

whole practice

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22
Q

massed practice

A

continuous practice, no (or few) breaks

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23
disturbed practice
practice is broken up with rest intervals
24
fixed practice
repeatedly practicing same skill in same environment
25
variable practice
skill is practised in different situations / environments
26
closed skills ...
fixed practice
27
open skills ...
variable practice
28
experienced ...
massed practice
29
beginners ...
disturbed practice
30
mental practice
involves rehearsing a skill cognitively, without physical movement. (imaging yourself performing the skill, or watching a video of you doing the skill
31
types of practice
mental practice, variable practice, massed practice, distributed practice (fixed practice)
32
methods of presenting practice
whole practice, part practice, progressive-part practice, whole-part-whole practice
33
expert
autonomous
34
developing
associative
35
beginner
cognitive
36
SOL
stages of learning
37
characteristics of SOL
each stage will have a learner with varying attributes and characteristics
38
intrinsic feedback
comes from the performers own senses - how the skill feels
39
extrinsic feedback
comes from an outside source, such as a coach, teacher, teammate, or even a video replay
40
positive feedback
highlights what went well in a performance
41
negative feedback
points out what was wrong in the performance, with the aim of correcting it
42
knowledge of Results (KR)
feedback about the outcome of the action - whether the goal was achieved
43
knowledge of performance (KP)
feedback about the movement pattern or technique used to perform the skill
44
concurrent
as it is happening
45
learning plateau
a period during performance where there are no signs of improvement; the performer does not appear to be getting better at the task
46
stage 1
slow beginning, cognitive stage
47
stage 2
rapid acceleration
48
stage 3
plateau, no improvement
49
stage 4
performance decline, perhaps due to fatigue
50
causes of learning plateaus
boredom, lack of motivation, coaching, limit of ability, targets set to low, fatigue
51
operant conditioning
voluntary behaviours are modified by consequences, such as rewards or punishments, trial and error
52
two types of operant conditioning
punishment and reinforcement
53
observational learning
social learning suggests that social behaviour is learned by observing and imitating the behaviour of significant others
54
vygotsky
social development learning theory
55
social development learning theory (vygotsky)
explored how children learned through interactions with others. learning by social development
56
more knowledgeable others (MKO)
skills can be learned via others such as teachers, parents or coaches
57
inter-psychological learning
learner uses MKO to gain advice, knowledge and feedback
58
intra-psychological learning
learning absorbs the information provided from external source (MKO) then analyse how they have taken it in and apply it
59
the sequence of social learning theory
demonstration, attention, retention, motor reproduction, motivation, matching performance
60
the zone of proximal development
what the learner needs to do next based on their needs, expectations and current level of performance
61
4 processes of observational learning
attention, retention, motor reproduction, motivation
62
social theory
observational learning (bandura)
63
constructivism
social development theory (vygotsky)
64
information processing
the methods by which data from the environment is collected and utilised
65
input - 5 senses
vision (flight of ball) , hearing (call of team mate) , touch (pass to team mate) , kinaesthetic (action feels right), balance (stability before action)
66
whiting's model of information processing
input data from display, receptor systems, perceptual mechanisms (selective attention), translators mechanisms, effector mechanisms, muscular system, output data, feedback data
67
receptor systems
sight, hearing, touch, balance, kinaesthesia
68
working memory model
central executive = phonological loop/ episodic buffer/ visuopitial sketchpad = long-term memory
69
recall schema
made up from simple bits of information and initial conditions
70
recognition schema
sensory consequences and response outcome
71
response time formula
reaction time + movement time
72
response time
start of stimulus to end of movement
73
reaction time
start of stimulus to start of movement
74
movement time
star of movement to end of movement
75
simple reaction time
a single stimulus with a single possible response
76
choice reaction time
one or more stimuli are given with several possible responses, but only one response must be selected
77
hick's law
as the number of choices increases so does the reaction time
78
factors effecting response time
hick's law, age, gender, drugs/alcohol, experience, stimulus intensity, fitness, length of neural pathways
79
psychological refractory period
a delay when a second stimulus is presented before the first stimulus has been processed
80
anticipation
trying to pre-judge a stimulus
81
temporal anticipation
predicting WHEN something will happen
82
spatial anticipation
predicting WHERE/WHAT is going to happen