A material usually starts with a…
shader
What is a shader
A mathematical model that determines how the object interacts with light.
Lamberts
matte shader which can add color. Gives color and shading
Phong, Blinn, and Anisotropic
Shiny surfaces shader
All 3D software works with shaders to
define how a surface look
When we have material, we have two basic sources of color, which are?
2. Specularity: Highlights or reflectivity of that surface
Bump displacement
Using materials to add details to a model.
When you map 2D images to a 3D model, it is a good idea to what?
mentally picture how you would wrap the object in real life
UV editing
Mapping a flat 2D image to a 3D object