UNIT 2: Human-computer Interaction (HCI) Flashcards

(72 cards)

1
Q

accelerate (v) /əkˈsɛləreɪt/

A

tăng tốc (To increase speed)

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2
Q

air traffic control (ATC) (n.) /ɛr ˈtræfɪk kənˈtroʊl/

A

kiểm soát không lưu (The system of managing aircraft movements)

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3
Q

animation feedback /ˌænəˈmeɪʃən ˈfidˌbæk/

A

phản hồi hoạt hình (Responses generated by animated visuals)

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4
Q

AR & VR interaction /eɪˈɑr ənd viˈɑr ˌɪntəˈrækʃən/

A

tương tác AR và VR (Interaction involving augmented and virtual reality)

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5
Q

authentication /ˌɔθəntɪˈkeɪʃən/

A

xác thực (The process of verifying identity)

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6
Q

brain-computer interface (BCI) /breɪn kəmˈpjutər ˈɪntərˌfeɪs/

A

giao diện não-máy tính (Direct communication between brain and computer)

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7
Q

card layout /kɑrd ˈleɪaʊt/

A

bố cục thẻ (An arrangement of items in a card format)

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8
Q

clicking input /ˈklɪkɪŋ ˈɪnˌpʊt/

A

đầu vào nhấp chuột (Pressing a button on a mouse)

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9
Q

clicking, dragging, scrolling /ˈklɪkɪŋ ˈdræɡɪŋ ˈskroʊlɪŋ/

A

nhấp, kéo, cuộn (Mouse-based interactions, including click, drag, and scroll)

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10
Q

cognitive capabilities (n.) /ˈkɑɡnɪtɪv ˌkeɪpəˈbɪlɪtiz/

A

khả năng nhận thức (Mental abilities such as thinking and memory)

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11
Q

conventional (adj) /kənˈvɛnʃənl/

A

thông thường (Based on or in accordance with what is generally done)

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12
Q

dispensing machine (n.) /dɪˈspɛnsɪŋ məˈʃin/

A

máy phân phối (A machine that releases products)

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13
Q

embed (v) /ɪmˈbɛd/

A

nhúng vào (To fix something firmly and deeply in a surrounding mass)

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14
Q

emergence (n.) /ɪˈmɜrdʒəns/

A

sự nổi lên (The process of coming into view or becoming exposed)

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15
Q

eye-tracking (n.) /aɪ ˈtrækɪŋ/

A

theo dõi mắt (Technology that measures eye positions and movements)

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16
Q

facial features /ˈfeɪʃəl ˈfiʧərz/

A

các đặc điểm khuôn mặt (Characteristics of the face)

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17
Q

facial recognition /ˈfeɪʃəl ˌrɛkəɡˈnɪʃən/

A

nhận diện khuôn mặt (Identifying individuals by their facial features)

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18
Q

gadgets (n.) /ˈɡæʤɪts/

A

tiện ích (Small mechanical or electronic devices)

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19
Q

gaze point (n.) /ɡeɪz pɔɪnt/

A

điểm nhìn (The location where one’s gaze is directed)

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20
Q

gesture-based interaction /ˈʤɛsʧər beɪst ˌɪntərˈækʃən/

A

tương tác dựa trên cử chỉ (Interaction using hand or body movements)

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21
Q

graphical user interface (GUI) /ˈɡræfɪkl ˈjuzər ˈɪntərˌfeɪs/

A

giao diện người dùng đồ họa (A visual way of interacting with a computer)

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22
Q

grid layout /ɡrɪd ˈleɪaʊt/

A

bố cục lưới (An arrangement of items in a grid format)

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23
Q

hands-free (adj) /hændz friː/

A

không dùng tay (Able to be operated without using hands)

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24
Q

hands-free interaction /hændz friː ˌɪntərˈækʃən/

A

tương tác không dùng tay (Interaction without using hands)

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25
icon button /ˈaɪkɒn ˈbʌtn/
nút biểu tượng (A graphical symbol on a screen that represents a button)
26
input methods /ˈɪnˌpʊt ˈmɛθədz/
phương pháp nhập liệu (Different ways to input data into a device)
27
interaction patterns (n.) /ˌɪntərˈækʃən ˈpætərnz/
mẫu tương tác (Common ways users interact with a system)
28
interface (n.) /ˈɪntərˌfeɪs/
giao diện (A point where two systems meet and interact)
29
virtual assistant /ˈvɜrʧuəl əˈsɪstənt/
trợ lý ảo (An AI-based software that assists users)
30
intricacies (n.) /ˈɪntrɪkəsiz/
sự phức tạp (Details, especially of an involved or perplexing subject)
31
intuitive /ɪnˈtuɪtɪv/
trực quan (Easy to understand without needing to be taught)
32
intuitive interfaces (n.) /ɪnˈtuɪtɪv ˈɪntərˌfeɪsɪz/
giao diện trực quan (Interfaces easy to understand and use)
33
IoT endpoints (n.) /aɪ oʊ ˈti ˈɛndpɔɪnts/
điểm cuối IoT (Devices that connect to the Internet of Things)
34
list layout /lɪst ˈleɪaʊt/
bố cục danh sách (An arrangement of items in a list format)
35
navigation /ˌnævɪˈɡeɪʃən/
điều hướng (The process of planning and directing a course)
36
non-verbal interaction /nɒn ˈvɜrbəl ˌɪntərˈækʃən/
tương tác phi ngôn ngữ (Interaction without using words)
37
optimization (n.) /ˌɒptɪmɪˈzeɪʃən/
tối ưu hóa (The action of making the best or most effective use of a resource)
38
parameters (n.) /pəˈræmɪtərz/
thông số (Limits or boundaries that define the scope of a process)
39
penetrate (v) /ˈpɛnɪtreɪt/
thâm nhập (To pass into or through)
40
primary button /ˈpraɪˌmɛri ˈbʌtn/
nút chính (The main button used for an action usually left mouse button)
41
prominent (adj) /ˈprɒmɪnənt/
nổi bật (Important
42
rarity (n.) /ˈrɛrɪti/
sự hiếm có (The state or quality of being rare)
43
refinement (n.) /rɪˈfaɪnmənt/
sự tinh chỉnh (The process of improving something by making small changes)
44
rejig (v
n) /rɪˈʤɪɡ/
45
screen resolution (n.) /skriːn ˌrɛzəˈluːʃən/
độ phân giải màn hình (The clarity of the display measured in pixels)
46
seamless experience (n.) /ˈsiːmləs ɪkˈspɪəriəns/
trải nghiệm liền mạch (A smooth and uninterrupted user experience)
47
seamless user interaction (n.) /ˈsiːmləs ˈjuːzər ɪntəˈrækʃən/
tương tác người dùng liền mạch (Smooth and continuous interaction with a system)
48
secondary button /ˈsɛkəndəri ˈbʌtn/
nút phụ (The button used for secondary actions usually right mouse button)
49
sound output /saʊnd ˈaʊtpʊt/
đầu ra âm thanh (Audio signals produced by a device)
50
speaking input /ˈspiːkɪŋ ˈɪnˌpʊt/
đầu vào giọng nói (Voice commands or spoken data input)
51
tangible user interface (TUI) /ˈtænʤəbl ˈjuːzər ˈɪntəfeɪs/
giao diện người dùng hữu hình (Physical objects that interact with digital systems)
52
task forces (n.) /ˈtɑːsk ˌfɔːrsɪz/
lực lượng đặc nhiệm (Groups organized to work on a specific task or project)
53
text output /tɛkst ˈaʊtpʊt/
đầu ra văn bản (Displaying text data on a screen)
54
text-based interface (n.) /tɛkst beɪst ˈɪntəˌfeɪs/
giao diện dựa trên văn bản (An interface that primarily uses text to interact)
55
touchscreen /ˈtʌʧˌskriːn/
màn hình cảm ứng (A display device that allows interaction through touch)
56
touchscreen interaction /ˈtʌʧˌskriːn ˌɪntərˈækʃən/
tương tác màn hình cảm ứng (Interaction by touching the screen)
57
typing input /ˈtaɪpɪŋ ˈɪnˌpʊt/
nhập liệu bằng cách gõ (Entering data by typing on a keyboard)
58
untrained community (n.) /ʌnˈtreɪnd kəˈmjunɪti/
cộng đồng chưa được đào tạo (People without specialized training)
59
user experience (UX) /ˈjuzər ɪkˈspɪəriəns/
trải nghiệm người dùng (Overall experience of a person using a product or system)
60
user feedback (n.) /ˈjuːzər ˈfiːdbæk/
phản hồi của người dùng (Information from users about their experience with a system)
61
user manuals (n.) /ˈjuzər ˈmænjuəlz/
sách hướng dẫn sử dụng (Guides that provide instructions for using a product)
62
user-friendly (adj) /ˈjuzər ˈfrɛndli/
thân thiện với người dùng (Easy to use and understand)
63
user-friendly and smooth /ˈjuzər ˈfrɛndli ənd smuːð/
thân thiện và mượt mà (Easy to use and operates smoothly)
64
video conferencing (n.) /ˈvɪdioʊ ˈkɒnfrənsɪŋ/
hội nghị truyền hình (Conducting a conference with participants in different locations via video link)
65
visual output /ˈvɪʒuəl ˈaʊtpʊt/
đầu ra hình ảnh (Display of data in visual form)
66
voice assistants (n.) /vɔɪs əˈsɪstənts/
trợ lý giọng nói (AI software that performs tasks or services via voice commands)
67
voice recognition /vɔɪs ˌrɛkəɡˈnɪʃən/
nhận diện giọng nói (The ability of a device to understand and process human speech)
68
voice user interface (VUI) /vɔɪs ˈjuzər ˈɪntərˌfeɪs/
giao diện người dùng bằng giọng nói (Interface that allows interaction through voice commands)
69
voice-activated control (n.) /vɔɪs ˈæktɪveɪtɪd kənˈtroʊl/
điều khiển bằng giọng nói (Operating a device using voice commands)
70
wearable interaction /ˈwɛrəbl ˌɪntərˈækʃən/
tương tác qua thiết bị đeo (Interaction using wearable technology)
71
witness (n.) /ˈwɪtnɪs/
nhân chứng (A person who sees an event)
72
witness (v) /ˈwɪtnɪs/
chứng kiến (To see or observe an event)