Untitled Deck Flashcards

(29 cards)

1
Q

What is the core definition of User Experience (UX)?

A

The comprehensive set of effects, perceptions, and emotions a user experiences during their interaction with a product, system, or service

UX is not just about how a product works, but how it feels to use it.

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2
Q

True or false: User Experience (UX) is solely about the visual aesthetics of a product.

A

FALSE

UX encompasses the entire user journey, including research, interaction design, and usability testing.

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3
Q

What are the four categories of the Laws of UX?

A
  • Heuristic
  • Principle
  • Gestalt
  • Cognitive Bias

These categories provide a framework for understanding and predicting user behavior.

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4
Q

Define Heuristic in the context of UX.

A

A practical approach to problem-solving, serving as a mental shortcut or rule of thumb

Heuristics help evaluate designs before user testing.

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5
Q

What does Fitts’s Law emphasize in UX design?

A

The time required to move to and select a target is influenced by its distance and size

Larger and closer targets are easier and faster to acquire.

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6
Q

According to Hick’s Law, what happens to decision-making time as the number of choices increases?

A

It increases logarithmically

Simpler choices lead to faster decisions.

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7
Q

What is the Aesthetic-Usability Effect?

A

Users perceive aesthetically pleasing designs as more usable, regardless of actual performance

Beauty can mask minor usability flaws.

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8
Q

What is the multidisciplinary character of UX?

A
  • A theory (conceptual framework)
  • A phenomenon (observable occurrence)
  • A field of study (academic discipline)
  • A practice (applied methodology)

UX is versatile and encompasses various aspects of design and interaction.

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9
Q

What are the key aspects of usability in UX design?

A
  • Ease of use
  • User performance and productivity
  • Efficiency
  • Error avoidance
  • Learnability
  • Retainability

Usability was historically the primary focus of Human-Computer Interaction (HCI).

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10
Q

What does Jakob’s Law state about user expectations?

A

Users expect new interfaces to behave similarly to familiar ones they already know

This principle highlights the importance of leveraging existing mental models in design.

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11
Q

What is the impact of good UX on users’ lives?

A

Yields substantial positive impacts due to the pervasive nature of interaction

Good UX design aligns systems with user expectations, minimizing learning curves.

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12
Q

What is the core principle of Miller’s Law?

A

The average person can hold approximately seven (plus or minus two) items in their short-term memory

This principle has implications for how information should be presented.

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13
Q

Fill in the blank: UX design is a systematic process aimed at creating user experiences that are not only functional but also _______.

A

intuitive and enjoyable

The design process can shape and influence user experience.

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14
Q

What are the key design activities in UX design?

A
  • Wireframing
  • Prototyping

These activities help visualize and test user interfaces before full development.

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15
Q

What does usefulness in UX address?

A

Whether a product fulfills user needs and helps them achieve their objectives effectively

Usefulness is a key aspect of creating a positive user experience.

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16
Q

What is the emotional impact in UX design?

A

Cultivating an emotional connection with users, evoking positive feelings and building trust

Successful designs create memorable experiences that resonate deeply.

17
Q

What is Miller’s Law in the context of UX design?

A

An early application using brackets and hyphens to create memorable chunks

This approach enhances information processing and memorization.

18
Q

True or false: The exact number in Miller’s Law is rigidly fixed at seven.

A

FALSE

The number can vary, and should not justify arbitrary design limitations.

19
Q

What should be avoided in UX design according to the takeaways?

A
  • Dogmatic interpretation of Miller’s Law
  • Arbitrary design limitations

Flexibility in design is crucial.

20
Q

What does the Doherty Threshold state?

A

Productivity increases when interaction pace is under 400 milliseconds

This creates a sense of direct manipulation and responsiveness.

21
Q

What is the core principle of the Doherty Threshold?

A

System response time of less than 400 milliseconds maintains user attention

It significantly boosts productivity.

22
Q

List the takeaways for UX design regarding rapid system feedback.

A
  • Strive for responses within 400ms
  • Employ techniques for perceived faster response times
  • Utilize engaging animations during loading
  • Consider strategic delays for perceived value

These strategies enhance user engagement.

23
Q

What does Gestalt psychology explore?

A

How humans perceive and organize visual information into coherent wholes

This is crucial for designing intuitive interfaces.

24
Q

Name the laws of perception in Gestalt psychology.

A
  • Law of Common Region
  • Law of Proximity
  • Law of Similarity

These laws help in understanding visual grouping.

25
Define **cognitive bias**.
Systematic patterns of deviation from rationality in judgment ## Footnote They are mental shortcuts that can lead to predictable errors.
26
What is the **Peak-End Rule**?
People judge experiences based on the peak moment and conclusion ## Footnote This influences overall evaluation of experiences.
27
How do apps like **Duolingo** utilize the Peak-End Rule?
By ending sessions with positive reinforcement or achievements ## Footnote This ensures users leave with a positive impression.
28
What is the significance of **thoughtful design**?
Crafting products that are usable, enjoyable, and meaningful ## Footnote This defines exceptional user experience.
29
What are the **upcoming topics** in the next sessions?
* Practical UX methodologies * Emotional design strategies * Figma workshop updates ## Footnote These topics will enhance hands-on design practice.