Untitled Deck Flashcards

(42 cards)

1
Q

What is Scrum?

A

A lightweight framework that helps people, teams, and organizations generate value through adaptive solutions for complex problems.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Scrum originators

A

Ken Schwaber and Jeff Sutherland; first co-presented Scrum publicly at OOPSLA 1995.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Scrum Guide licensing

A

Creative Commons Attribution-ShareAlike 4.0 (CC BY-SA 4.0).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Core theory

A

Empiricism (knowledge from experience) and Lean thinking (reduce waste, focus on essentials).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Empirical pillars

A

Transparency, Inspection, Adaptation.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Scrum values

A

Commitment, Focus, Openness, Respect, Courage.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Fundamental unit

A

Scrum Team (one Product Owner, one Scrum Master, and Developers).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Team traits

A

Cross-functional and self-managing; no sub-teams or hierarchies.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Typical team size

A

10 or fewer people; reorganize into multiple teams if too large.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Whole-team accountability

A

Entire Scrum Team is accountable for creating a valuable, useful Product Increment each Sprint.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Developers - key accountabilities

A

Create the Sprint Backlog plan, ensure quality via Definition of Done, adapt plan daily toward Sprint Goal, and hold each other accountable.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Product Owner -core accountability

A

Maximize product value resulting from the Scrum Team’s work.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

PO - backlog management

A

Develop and communicate the Product Goal; create, communicate, and order Product Backlog items; ensure backlog transparency.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Product Owner is

A

One person (not a committee); may delegate work but remains accountable.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Scrum Master - core accountability

A

Establish Scrum and improve team effectiveness; ensure Scrum events occur, coach, remove impediments.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Scrum events

A

Sprint (container), Sprint Planning, Daily Scrum, Sprint Review, Sprint Retrospective.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Sprint length

A

Fixed length of one month or less; a new Sprint starts immediately after the previous ends.

18
Q

During the Sprint (rules)

A

No changes that endanger the Sprint Goal; quality does not decrease; backlog refined as needed; scope may be clarified/renegotiated with PO.

19
Q

Who can cancel a Sprint?

A

Only the Product Owner, if the Sprint Goal becomes obsolete.

20
Q

Sprint Planning purpose

A

Initiates the Sprint and lays out work for the Sprint through collaboration of the full Scrum Team.

21
Q

Sprint Planning topics

A

1) Why valuable? (define Sprint Goal) 2) What can be done? 3) How will chosen work get done?

22
Q

Sprint Planning output

A

Sprint Backlog = Sprint Goal + selected backlog items + plan for delivering them.

23
Q

Sprint Planning timebox

A

Up to 8 hours for a one‑month Sprint (shorter for shorter Sprints).

24
Q

Daily Scrum purpose

A

Inspect progress toward the Sprint Goal and adapt the plan for the next day’s work.

25
Daily Scrum participants
Developers (PO/SM participate if they are doing Sprint Backlog work).
26
Daily Scrum timebox
15 minutes; same time and place each working day.
27
Sprint Review purpose
Inspect the outcome of the Sprint, discuss progress toward the Product Goal, and collaborate on next steps.
28
Sprint Review timebox
Up to 4 hours for a one‑month Sprint (shorter for shorter Sprints).
29
Sprint Retrospective purpose
Plan ways to increase quality and effectiveness; identify improvements.
30
Sprint Retrospective timebox
Up to 3 hours for a one‑month Sprint (shorter for shorter Sprints).
31
Artifacts
Product Backlog, Sprint Backlog, Product Increment.
32
Artifact commitments
Product Backlog → Product Goal; Sprint Backlog → Sprint Goal; Product Increment → Definition of Done.
33
Product Backlog
Emergent, ordered list and the single source of work for the Scrum Team; refined continuously.
34
Product Goal
Long‑term objective that guides planning; fulfill or abandon before taking on the next.
35
Sprint Backlog
Developers’ plan (why/what/how) updated throughout the Sprint; visible, real‑time picture of work for achieving the Sprint Goal.
36
Sprint Goal
Single objective for the Sprint; provides focus and flexibility on the exact work to achieve it.
37
Product Increment
Usable, additive to prior increments, thoroughly verified; multiple increments may be created in a Sprint; may be released before Sprint end.
38
Definition of Done (DoD)
Formal description of the quality state required; work not meeting DoD cannot be released or even presented; Developers must conform.
39
Organization-wide DoD
If an organizational standard exists, all Scrum Teams must at least meet it; multiple teams working on a product must share the same DoD.
40
Forecasting tools
Burn-downs, burn-ups, cumulative flow—useful but do not replace empiricism.
41
Scrum immutability
Scrum exists only in its entirety; implementing only parts means it is not Scrum.
42
Diagram (p. 43)
Architecture: Empiricism built on Lean Thinking; pillars (Transparency, Inspection, Adaptation) uphold Scrum.